Farm Kit 3D: Complete Pack OFFICIAL SALE

ANIMATION DEMO

Take a look at the characters demo on itch.io

Characters:

Modular, customizable animated character without a rig. Each base body (skin tone and shape) contains GameObjects for clothes, accessories, hairstyles, backpacks, and more. You can easily build your own character or customization system. 21 premade character variations are included.

Animals:

4 animal models - chicken, pig, sheep, and cow - also animated without rigs, using the same modular approach.

Animations:

  • Character:
    • 27 body animations (e.g. running, waving, using tools, etc.)
    • 16 facial expressions that can be mixed with any body animation for unique moods
  • Animals:
    • Chicken: 6 animations
    • Cow: 4 animations
    • Pig: 3 animations
    • Sheep: 3 animations

Animator components included for all entities.

Crops

Includes 10 crop types with 3 growth stages and separate harvest models: cabbage, carrot, corn, cucumber, onion, potato, pumpkin, sunflower, tomato, wheat. Each prefab contains the full growth cycle, making it easy to simulate plant progression. Harvestable fruits are separate models with convex colliders - ready for physics-based interaction. Various planter box sizes included.

Animal products:

•Meat (all animals)

•Cow’s milk (shown in a milk bucket, but you can also use a bottle)

•Chicken eggs

•Sheep wool (includes a sheared sheep model for visual feedback)

Landscape, Roads, Rocks & Vegetation

Modular terrain built with mesh tiles. Use color overlays and shaped meshes to create varied surfaces (e.g. puddles, darker grass, sandy patches).

Includes 3 road types: main roads, secondary paved roads, and dirt paths - all modular with straight, intersection, and dead-end pieces.

Vegetation includes trees, tree stumps (for tree-chopping mechanics), grass, flowers, and a variety of rock sizes for terrain decoration.

Buildings

Fully modular building system. 10 example buildings included to demonstrate possibilities. Modules include foundations, columns, beams, walls (with/without doors and windows), fences, doors, roofs (flat and modular sloped systems), and stairs.

Furniture

Prefabs for animal feeders, plant pots, chicken nest, market stands, table, stool, and bench.

Props

Various props with convex colliders for physics:

Crates and egg containers sized to match harvestable items, glass bottles and jars, water barrels and red fuel barrels, plastic and wooden buckets (with/without liquid), logs, planks, wheelbarrow, and sacks.

Tools

11 tools, each with matching usage animations and convex colliders: axe, hammer, pickaxe, pitchfork, rake, scissors, scoop, shovel, wrench, cleaver, watering can (empty and filled).

Vehicles

Includes a tractor model with detached wheels and steering wheel, plus a trailer. All parts have convex colliders and are physics-ready

Currency & Monetization

If your game includes an economy or monetization system, the pack includes banknotes (single and stacked), coins (single and stacked), and crystals.

Scenes:

  • Complete Town Scene: A detailed, ready-to-use environment showcasing the assets in action - perfect as a reference or for direct integration into your project.
  • Asset Showcase Scene: A dedicated scene displaying all assets for easy preview and selection.

Icons

Every object (except building modules) comes with a 512x512 PNG icon. This makes it easy to create UI elements or customization interfaces.

Materials & Textures

All assets use a single 1024x1024 texture and one material. UV mapping uses color blocks and gradients. The default material uses Mobile/Diffuse, but you can easily switch to URP, HDRP, or any other shader - just swap the main material and use the included gradient texture as your base color if needed.

3 texture variations (different contrast and saturation levels) are included to match your visual needs. The most saturated version is perfect for unlit shaders or stylized visuals.

Optimization

Nearly all objects have LODs. Everything uses a single material and texture - great for batching and performance. Polygon counts are reasonable and optimized for real-time use.