MultiTech Interactive Grass – Dynamic GPU Grass System

MultiTech Interactive Grass – Dynamic GPU Grass System

Add breathtaking realism and performance to your Unity game with MultiTech Interactive Grass, a GPU interactive grass solution highly optimized for Unity's Built-in Render Pipeline. Optimized to bring the best performance out of Unity's Built-in Render Pipeline, the asset allows developers to generate rich, high-density grass worlds that react interactively to input—objects may distort, cut, and regrow grass back naturally in real-time.


Compatibility with Standard ,URP and HDRP.


This asset is supported on Windows, android, iOS and WebGL. It does not tested on macOS.


Key Benefits & Features:

  • GPU Instancing: Draw massive, performance-optimized grass areas.
  • Cutting & Regrowth: Dynamic grass cutting with regrowth behavior control.
  • Custom Particle Effects: Fully customizable grass cutting particle effects.
  • Grass Placement Modes: Grid-based, Terrain-based, Collider Volume
  • Real-Time Interactions: Grass responds naturally to object and player interaction. Can Bend and Cut.
  • Customization Options: Tint, color, grass height, wind, density, rotation, scale
  • Optimization Tools: LOD, batch rendering, spatial grid optimization
  • Performance Optimization: Adjustable batch sizes, interaction rates, and culling.
  • Any Pipeline: Can be used in Built-in, URP and HDRP.

Best Priced For:

  • RPG and open-world games.
  • Realistic simulations and architectural visualization.
  • Adventure and survival games.
  • Casual and informal game environments Streamline and speed up the environmental realism of your game today with MultiTech Interactive Grass!

Easy Setup:

Editor features included.

Detailed report provided.

Completely commented code for readability.



Dependencies and Requirements:

  • Requires Unity 2021.3 LTS or higher.
  • No external plugins needed.
  • Requires a GPU that supports GPU instancing.

Same asset used in Grass Land. for android, iOS and WebGL.