Gameplay for Entities OFFICIAL SALE

Documentation: Game Resource Effect Trigger Addon


Gameplay for Entities framework contains Game Tags package integrated with Game Resource Effect Trigger Addon (GRETA). It is intended to be used with Unity DOTS.


Simplify your ECS workflow by using custom, flexible and configurable Game Effects to apply tags, modify resource components and trigger other effects on Entities over time and with complex conditions. Configuration is entirely project agnostic and can represent any skill, buff, talent or attribute mechanics you can imagine.


Effects can drive Entity state and resource component changes across the network according to your unique design needs.


GRETA consists of three key functional pillars:

  1. Resources - entity components holding gameplay values.
  2. Effects - temporal entities changing resource values over time.
  3. Triggers - automatically apply effects upon certain predefined events.

GRETA supports networking with Netcode for Entities which allows to automatically replicate all applied Game Effects either in predicted or lockstep mode.


GRETA is built on and fully compatible with Jobs system and Burst compiler for optimal performance.