Everyone wants a game that feels satisfying. Few realize that "Game Feel" often means hundreds of small repetitive and time consuming tasks.
Feel Craft gives you reusable building blocks for the details that make games feel great. You can iterate faster, experiment more, and keep your momentum to actually finish your game.
BENEFITS AT EVERY STAGE OF DEVELOPMENT
You don't want to see your project abandoned because development became overwhelming. But as your game grows, every new feature adds more systems, more details and more code to maintain...
Feel Craft helps you reduce that complexity throughout your entire journey. You save time at every stage, keep momentum and invest your time where it counts.
Prototyping
Game Feel is often delayed until the end because adding feedback takes too much time. The problem? You're judging your game before players experience what makes it enjoyable.
With Feel Craft, you can add impactful feedback from the start, helping you test ideas sooner and move forward with confidence.
Kiss-Kool effect : create better-looking prototypes, share your progress earlier, and start building interest before your game is finished.
Production
As your game grows, every new feature adds more systems to maintain. New enemies, weapons, menus, and mechanics shouldn't mean endless animation setups and scripts to manage.
Feel Craft turns repetitive work into reusable building blocks. Create an effect once, reuse it anywhere, and keep your development moving.
Spend less time maintaining systems and more time creating content.
Polish
A great game is built from hundreds of small details. A better hit reaction. A stronger camera shake. A more satisfying reward.
With Feel Craft, you can experiment and iterate on these details in minutes instead of building custom systems every time.
Save days of work, keep improving your game, and focus on what gets you closer to release.
PERFORMANCES
In practice, Game Feel is unlikely to be your performance bottleneck. The benchmarks below intentionally push Feel Craft far beyond what most games animate simultaneously, demonstrating predictable linear scaling even under extreme workloads.
Benchmarks were recorded on a fanless Apple M1 MacBook Air (2020) using a Development Build, not on a high-end desktop.
Multi-object animation
Each object playing one Vector3 position animation.
- 1,000 -> 0.9 ms
- 5,000 -> 4.0 ms
- 10,000 -> 13.6 ms
Animation stacking
A single object playing multiple simultaneous Vector3 position animations.
- 1,000 -> 0.5ms
- 10,000 -> 4.6 ms
- 30,000 -> 18.0ms
INCLUDED FEATURES
Reusable States
Create reusable animation states such as Hit, Jump, Death, Shield, or UI Pop, then trigger them anywhere with a single line of code. Each state can combine multiple animation layers and supports:
Modular Layers
Every state is built from reusable ScriptableObject Layers. Each layer exposes:
Create your own layers or use the built-in collection.
INCLUDED LAYERS
Transform : Position, Rotation, Scale
RectTransform : Anchored Position, Rotation, Scale
Renderer : Material Color
MeshRenderer : Shader User Values (RSUV)
Light : Intensity, Range, Color
Image : Color
GameObject : Active / Inactive
EARLY ADOPTER BENEFITS
Feel Craft is under active development, with new features added regularly.
Buy now and you'll:
The earlier you join, the better your deal becomes.