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Package details
- Latest version
- 2.4.0
- Last updated
- First released
- Unity version
- 2023.2.22 or later
- Package size
- 7.4 MB
- Files
- 232
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- 10
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- 44
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Keywords
Feel Craft : Full Version
Simplest way to improve your Game Feel and Juice Out your games.
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Price history
Last 6 months
USDAsset preview
1 / 8
Feel Craft : Full Version video 1
About this asset
Juice your games with reusables and customizables building blocks. No complex setup. No specific requirements. Just straight forward.
Included in full version :
- Effects related to Transform position, rotation and scale. World and local space.
- Effects related to RectTransform position, rotation and scale. World, local and Anchored.
- Effects related to Light color, intensity and range
- Effects related to Sprite, Image and TextMeshPro colors
- Effects related to MeshRendered shader user values
Of corse, you can combine and stack effects for even more juice !
Exemple of usages :
- Fade In-Out : enemy ghost fades into existence
- Squash & Stretch : character squashes on landing
- Camera Shake : shakes when a critical attack lands
- Damage Numbers : numbers pop, move upward and disappear
- Magic Spell Charge : light pulses around a character before casting
- Muzzle Flash : light rapidly appears when a gun fires
- Car Wobble : car body wobbles when landing after a jump
- Environment Tilting : platform tilts when the player steps on it
- Enemy Knockback : enemy gets pushed backward when hit by a shotgun
- Pickup Pop : item icon pops when added to inventory
- Aim Feedback : crosshair expands when shooting
- Etc...
How it works :
- Add the Feel component to your GameObject
- Compose an animation group from multiple animation layers
- Reuse your group over all your application
- Trigger the juice with one single line of code, from anywhere, on one, many or even all your GameObjects
How’s the performance?
In practice, Feel Craft is unlikely to be your performance bottleneck. Pushed the benchmarks below intentionally far beyond what most games animate simultaneously. Result : stable, predictible linear scaling even under extreme workloads.
Benchmarks were recorded on a fanless Apple M1 MacBook Air (2020) using a Development Build, not on a high-end desktop.
- Many objects each running 1 single animation
- 1,000 objects -> 0.9 ms
- 5,000 objects -> 4.0 ms
- 10,000 objects -> 13.6 ms
- One object running multiples animations
- 1,000 animations -> 0.5ms
- 10,000 animations-> 4.6 ms
- 30,000 animations-> 18.0ms
Tutorials :
From the publisher's Asset Store listing.
Technical details
Reusable States
Create reusable animation states such as Hit, Jump, Death, Shield, or UI Pop, then trigger them anywhere with a single line of code. Each state can combine multiple animation layers and supports:
- Multiple simultaneous states (e.g. Idle + Hit + Shielded)
- Reset or Hold end behaviors
- Automatic object destruction on completion
- Power scaling
- Animation loops
- Delayed execution
- Multi-object triggering
Modular Layers
Every state is built from reusable ScriptableObject Layers. Each layer exposes:
- Animation Curve
- Duration
- Randomness
- Fully customizable parameters
Create your own layers or use the built-in collection.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.4.4f1 | Compatible | Compatible | Compatible | Compatible |
| 2023.2.22f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.