Feel Craft : Full Version View on Asset Store (opens in new tab)

Package details

Latest version
2.4.0
Last updated
First released
Unity version
2023.2.22 or later
Package size
7.4 MB
Files
232
Favorites
10
Views in the past week
44

Price tracking

Last checked
Tracked since
Lowest recorded
$7.50 on

Keywords

Feel Craft : Full Version

by Coding Mojo (opens in new tab)

2 ratings, too few to average

Simplest way to improve your Game Feel and Juice Out your games.

Price $9.95

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Feel Craft : Full Version, 6 months Current $9.95; lowest $9.50; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov Version 2.0.2 released 14 May 2026 v2.0.2 Version 2.0.3 released 15 Jun 2026 v2.0.3 Version 2.1.1 released 25 Jun 2026 Version 2.2.0 released 29 Jun 2026 Version 2.3.0 released 9 Jul 2026 v2.3.0 Version 2.3.1 released 20 Jul 2026 Version 2.3.3 released 10 Aug 2026 v2.3.3 Version 2.4.0 released 17 Aug 2026

Asset preview

1 / 8

Feel Craft : Full Version video 1

About this asset

Juice your games with reusables and customizables building blocks. No complex setup. No specific requirements. Just straight forward.

Included in full version :

  • Effects related to Transform position, rotation and scale. World and local space.
  • Effects related to RectTransform position, rotation and scale. World, local and Anchored.
  • Effects related to Light color, intensity and range
  • Effects related to Sprite, Image and TextMeshPro colors
  • Effects related to MeshRendered shader user values

Of corse, you can combine and stack effects for even more juice !

Exemple of usages :

  • Fade In-Out : enemy ghost fades into existence
  • Squash & Stretch : character squashes on landing
  • Camera Shake : shakes when a critical attack lands
  • Damage Numbers : numbers pop, move upward and disappear
  • Magic Spell Charge : light pulses around a character before casting
  • Muzzle Flash : light rapidly appears when a gun fires
  • Car Wobble : car body wobbles when landing after a jump
  • Environment Tilting : platform tilts when the player steps on it
  • Enemy Knockback : enemy gets pushed backward when hit by a shotgun
  • Pickup Pop : item icon pops when added to inventory
  • Aim Feedback : crosshair expands when shooting
  • Etc...

How it works :

  • Add the Feel component to your GameObject
  • Compose an animation group from multiple animation layers
  • Reuse your group over all your application
  • Trigger the juice with one single line of code, from anywhere, on one, many or even all your GameObjects

How’s the performance?

In practice, Feel Craft is unlikely to be your performance bottleneck. Pushed the benchmarks below intentionally far beyond what most games animate simultaneously. Result : stable, predictible linear scaling even under extreme workloads.

Benchmarks were recorded on a fanless Apple M1 MacBook Air (2020) using a Development Build, not on a high-end desktop.

  • Many objects each running 1 single animation
    • 1,000 objects -> 0.9 ms
    • 5,000 objects -> 4.0 ms
    • 10,000 objects -> 13.6 ms
  • One object running multiples animations
    • 1,000 animations -> 0.5ms
    • 10,000 animations-> 4.6 ms
    • 30,000 animations-> 18.0ms

Tutorials :

From the publisher's Asset Store listing.

Technical details

Reusable States

Create reusable animation states such as Hit, Jump, Death, Shield, or UI Pop, then trigger them anywhere with a single line of code. Each state can combine multiple animation layers and supports:

  • Multiple simultaneous states (e.g. Idle + Hit + Shielded)
  • Reset or Hold end behaviors
  • Automatic object destruction on completion
  • Power scaling
  • Animation loops
  • Delayed execution
  • Multi-object triggering

Modular Layers

Every state is built from reusable ScriptableObject Layers. Each layer exposes:

  • Animation Curve
  • Duration
  • Randomness
  • Fully customizable parameters

Create your own layers or use the built-in collection.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.4f1 Compatible Compatible Compatible Compatible
2023.2.22f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.