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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.1.2 or later
- Package size
- 16.5 MB
- Files
- 99
- Favorites
- 5
- Views in the past week
- 8
Price tracking
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- $4.99 on
Keywords
Road Closures in Japan Pack
- Price drop
Authentic Japanese construction & road-closure prop set — barricades, signs, fences, cones, blinking LED "工事中" boards, and a balloon work light, all as ready-to-use prefabs.
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Road Closures in Japan Pack screenshot 1
About this asset
Dress your streets and work zones with a set of authentic Japanese road-closure and roadwork props. Every sign carries real Japanese lettering and follows the look of gear you actually see on Japanese sites — from wooden A-frame barricades to solar-powered LED message boards.
Every item ships as a ready-to-use prefab. Drop it into your scene and the materials and textures are already assigned — no setup required.
What's included
Signs & barriers
- A-frame wooden barricade with "安全+第一" hazard striping
- "通行止" (Road Closed) stand sign
- "作業中 / 立入禁止 / DO NOT ENTER" folding floor sign
- Temporary chain-link fence panel with hazard-stripe base
- Traffic cone and connecting cone bar
New in v1.1
- "全面通行止" road-closed signboard (orange)
- "工事中 全面通行止" road-closed signboard with date fields (yellow)
- Solar LED message board displaying "工事中"
- Solar LED message board with "工事中" plus 工事人 / 注意 / direction-arrow warning panels
- Balloon work light on a mobile generator cart
Features
- Blinking LED signs — the included LedSignBlink script pulses the "工事中" emission; pair it with Bloom for a convincing night look
- Night-ready balloon light — an emissive prefab (BalloonWorkLight_Night) with a real point light to light your scene after dark
- Authentic Japanese signage textures
- Prefabs with materials and textures pre-assigned
- Low, game-ready poly counts
Great for
Construction and roadwork scenes, Japanese city and street environments, driving and simulation games, dioramas, and anywhere you need believable work-zone dressing.
Compatibility
Built with Universal Render Pipeline (URP) materials.
From the publisher's Asset Store listing.
Technical details
Technical details
- Unique models: 12 (7 from v1.0, 5 added in v1.1)
- Prefabs: 13 (includes a night-lit balloon variant, BalloonWorkLight_Night)
- Triangle counts (per model): 316 – 19,892Most props are low-poly (≈300 – 3,300 tris); the two solar LED message boards and the balloon work light are higher (≈14,000 – 19,900 tris) due to their LED dot-matrix displays
Total for all models: ≈65,000 tris - Vertex counts (per model): 156 – 10,728
- Materials: 45
- Textures: 27 PNG maps, up to 1280×1280 (widest 1719×550)
- Scripts: 1 runtime C# script — LedSignBlink.cs (pulses the LED "工事中" emission)
- Demo scene included
- Rigging / animation: none — the LED blink is driven by material emission via script, not skeletal animation
- Render pipeline: Universal Render Pipeline (URP) materials
- Tested with Unity 6.0 (6000.1.2f1)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.1.2f1 | Not listed | Compatible | Not listed |
Materials are set up for URP. For Built-in, convert them to the Standard shader first (otherwise they show as magenta). HDRP is not supported. The LED "工事中" signs and night balloon light use material emission — enable post-processing Bloom for the glow. The included LedSignBlink script works in URP and Built-in. No third-party dependencies. Tested with Unity 6.0 (6000.1.2f1).
As listed on the Asset Store.