Crystal Save | An Integration for Playmaker (requires Crystal Save) View on Asset Store (opens in new tab)

Package details

Latest version
1.2.4
Last updated
First released
Unity version
6000.3.0 or later
Package size
1.1 MB
Files
189
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7
Views in the past week
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Crystal Save | An Integration for Playmaker (requires Crystal Save)

by Arawn (opens in new tab)

1 rating, too few to average

Fully control Crystal Save via FSMs: access SaveManager and UserSettings to manage save slots, screenshots, audio/graphics settings, and more—all through FSM actions.

Price $39.00

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Price history

Last 6 months

USD
Price history for Crystal Save | An Integration for Playmaker (requires Crystal Save), 6 months Current $39.00; lowest $39.00; highest $39.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Crystal Save | An Integration for Playmaker (requires Crystal Save) screenshot 1

Crystal Save | An Integration for Playmaker (requires Crystal Save) screenshot 1

About this asset

Unlock Full Save & Settings Control 🚀

This integration lets you harness the full power of Crystal Save—SaveManager and UserSettingsManager—directly from FSMs. Without writing a single line of code, you can build complete save/load flows, manage user graphics and audio settings, display thumbnails of saved games, and more.

Key Features

• Async-Safe SaveSlot Access ⏳ – Every action automatically waits for slots to finish loading, so your FSM never runs ahead of the save system.

• Screenshot Support 📸 – Grab the latest save screenshot or pull any slot’s image by index or name, then assign it to a RawImage or FsmTexture.

• Slot Metadata Actions 🗂️ – Query slot names, numbers, and formatted last-saved timestamps to populate menus or UI lists.

• Full User Settings Coverage 🔧 – Retrieve resolution, fullscreen flag, target FPS, audio volumes (Master, SFX, Voice), graphics quality, shadow distances, VSync count, texture quality, locale code, and more—no C# required.

• Camera & Post-Processing Overrides 🎨 – Read HDRP/URP toggles (Motion Blur, Bloom, Depth of Field, Chromatic Aberration, etc.), DLSS/FSR2 settings, and antialiasing modes all via FSM.

• Instant Integration ✨ – Simply import the package, ensure your scripting defines are set, and find “Crystal Save” under the Action Browser.

Why You’ll Love It

• Visual Scripting, Zero Coding 🚀 – Build menus, settings panels, and save/load sequences 

• Asynchronous-Aware 🔄 – Actions subscribe to OnSaveSlotsUpdated behind the scenes, preventing “no slot” errors on game launch.

• Modular & Future-Proof 🔥 – Supports optional HDRP/URP features, NVIDIA DLSS, MemoryPack, and more. You only compile what you need.

• Rapid Prototyping ⚡ – Get up and running in minutes: link RawImages to screenshots, drive UI sliders from user settings, or branch FSM states based on save-slot existence.

Elevate your Pwith full Crystal Save power—sell yourself on seamless save-game and settings control today!

From the publisher's Asset Store listing.

Technical details

  • For Playmaker Version 1.9.9 or higher
  • Requires Unity 6 LTS or higher

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.0f1 Compatible Compatible Compatible Compatible

Support Unity 2022.3, Unity 6 LTS and higher

As listed on the Asset Store.