StylizedVFX Buff&Debuff vol.1 View on Asset Store (opens in new tab)

Package details

Latest version
2.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
27.4 MB
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StylizedVFX Buff&Debuff vol.1

by Hun0FX (opens in new tab)

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14 looping status effects: 10 elemental buffs, a debuff and 3 rage auras.

Price $20.00

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Price history

Last 6 months

USD
Price history for StylizedVFX Buff&Debuff vol.1, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 2.0.0 released 8 Oct 2026 v2.0.0

Asset preview

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StylizedVFX Buff&Debuff vol.1 screenshot 1

StylizedVFX Buff&Debuff vol.1 screenshot 1

About this asset

14 hand-drawn, stylized (cartoon / anime) effects for Unity — Built-in and URP.

WHAT'S INSIDE

• 10 buff auras: fire, ice, lightning, water, wind, holy, nature, poison, blood, energy

• 1 debuff (curse / weakness)

• 3 rage auras: fire, lightning, water

• Buffs are split into a ground ring and a body layer, so they fit characters of any height

USE IT FOR

Status effects, power-ups, berserk modes and ultimate charge.

READY TO USE

• Drag a prefab into the scene, or spawn it from code with one line: HunFX.Spawn(prefab, position, rotation)

• HunFXController: recolor, intensity, scale, tempo and per-layer visibility, per instance

• Demo scene with a capsule character: browse every effect and try the sliders

HAND-MADE

All effects, textures and meshes are made by hun0fx, a game VFX artist leading an effects team on a commercial anime-style RPG.

Want everything? The Stylized Combat VFX Mega Bundle has every hun0fx Unity pack plus 23 combo skills and 118 element variants (311 effects).

From the publisher's Asset Store listing.

Technical details

• 14 prefabs (10 buff aura, 3 rage aura, 1 debuff)

• Unity 2022.3 LTS or newer · Built-in Render Pipeline and Universal Render Pipeline

• Shuriken particle systems with hun0fx particle shaders (`SH_HunFX_*`, work in both pipelines)

• Made for HDR + Bloom (threshold about 1). Without bloom, raise `intensity` a little

• HunFXController: recolor, intensity, scale, tempo and per-layer visibility, per instance (added by HunFX.Spawn where a prefab has none)

• `HunFX.Spawn(prefab, position, rotation, color, scale, tempo)`: one line to spawn, removed automatically when finished

• Demo scene (capsule character, basic shapes): browse with ← / →, replay with Space, live sliders

• No third-party assets or extra packages

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Not listed

As listed on the Asset Store.