Backbone Persistence View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2022.3.39 or later
Package size
16.5 MB
Files
158
Views in the past week
5

Price tracking

Last checked
Tracked since
Lowest recorded
$24.99 on

Keywords

Backbone Persistence

by Backbone Labs (opens in new tab)

No ratings yet

Backbone Persistence gives you full control over how your game saves data. Designed for Unity developers who want clarity, flexibility, and powerful tools to handle persistent game state with ease.

Price $24.99

Buy on Asset Store (opens in new tab)

Affiliate link ยท Purchases support this site

Price history

Last 6 months

USD
Price history for Backbone Persistence, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 8

Backbone Persistence screenshot 1

Backbone Persistence screenshot 1

About this asset

๐Ÿง  Backbone Persistence โ€” Smart Save System for Unity

Designed for Unity developers who want clarity, flexibility, and powerful tools to handle persistent game state with ease.

๐Ÿš€ Why Backbone Persistence?

Because saving your game's state shouldn't be a nightmare. Backbone turns a tedious chore into a seamless experience โ€” mark your fields, play your game, and let the system handle the rest. Whether you're building a tiny prototype or a massive RPG, Backbone gives you powerful tools with zero friction. Clean code, clean saves, no drama.

See online documentation

๐ŸŽฌ Quick Start Video tutorial

๐ŸŽฌ Full Example Video Tutorial

โœ… Mark and save with one line: Just add [GamePersistent] or [ScenePersistent] to your fields โ€” no setup, no config files, no runtime registration.
๐Ÿ”„ Save any structure: Not just variables โ€” save entire classes with nested data, including custom types.
๐Ÿงฎ EnumArray system: Use enums as keys for clean, self-documenting arrays โ€” such as EnumBoolArray, EnumIntArray, EnumFloatArray, EnumStringArray, or EnumVector3Array. These custom types are fully serialized, editable in the Unity Inspector, and compatible with the persistence system.
๐ŸŽ›๏ธ Modular State Handlers: Easily persist position, rotation, scale, or GameObject activity with ready-to-use components โ€” no extra code required.
๐Ÿง  Scene vs Global data: Separate what belongs to each scene and what stays across your game, without complex setup.
๐Ÿ” Optional encryption: Protect your save files with AES-based encryption using a custom password.
๐Ÿ“ Multi-slot support: Support for saving and loading from multiple save slots โ€” ideal for player profiles, checkpoints, or testing scenarios.

๐Ÿงฐ Includes

  • Full source code, clean and documented
  • Game and scene persistence manager
  • EnumArray types with full Inspector integration
  • Editor icons for persistent fields
  • Save/Load interfaces for advanced control
  • Example scenes demonstrating all features

๐Ÿ“š Documentation & Support.

  • ๐Ÿ“ Full PDF manual
  • ๐ŸŽฌ Quick-start and in-depth video tutorials. Quick Start - Full Example
  • ๐ŸŒ Online documentation. See website
  • ๐Ÿ’Œ Premium email support for customers

Backbone Persistence
Clean. Simple. Modular. Persistent. Just focus on your game โ€” we'll handle the saves.

From the publisher's Asset Store listing.

Technical details

  • Unity versions supported: Unity 2022.3 LTS and above
  • Platforms: Compatible with all Unity-supported platforms (Windows, macOS, Linux, iOS, Android, WebGL, VR, etc.)
  • Rendering pipelines: Works with Built-in, URP, and HDRP
  • Project types: Perfect for 2D, 3D, VR, AR, or hybrid projects
  • Zero configuration required: Works out of the box โ€” just add [GamePersistent] or [ScenePersistent]
  • Fully serializable: Supports custom serializable classes and Unity types like Vector3, Quaternion, etc.
  • Inspector-friendly: All saved data is editable and visible in the Inspector
  • Enum-powered structures: Use enums as keys for EnumBoolArray, EnumIntArray, EnumFloatArray, EnumStringArray, EnumVector3Array, and more
  • Modular Handlers: Includes built-in handlers for Transform, GameObject.activeSelf, and custom types
  • Editor utilities: Includes tools to visualize and debug save data
  • Persistent by design: Global (game-wide) and scene-local persistence handled separately for full control
  • Well-documented API: Easy to extend, integrate, and understand
  • Open and extensible: Easily extend with your own handlers and custom data types
  • No external dependencies
  • Fully C# / .NET compliant

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.39f1 Compatible Compatible Compatible Compatible

There are zips with UnityPackages apropriate for URP and HDRP.

The main asset is compatible with all Unity Render Pipelines (Built-in, URP, and HDRP).

These files are only updates for the example materials, specifically adapted for HDRP and URP. They are optional and not required to use the core asset.

As listed on the Asset Store.