Pogo Stick Controller – Bounce with Physics & Precision!
Take your game to new heights with the Pogo Stick Controller, a physics-driven locomotion system for Unity powered by Rigidbody dynamics and fully procedural IK-based animation. Designed for precise, responsive control, this asset is perfect for stunt-based platformers, rage games, or any title that needs quirky, high-impact vertical motion.
This controller balances challenge and fun, with adjustable jumping force, air control, rotation, and bounce stability. Built from the ground up to work with Unity's Animation Rigging package, the included leg IK makes your character’s movement feel reactive and expressive — all with minimal setup.
🔧 Key Features:
This controller was used in the development of our upcoming game, Hardest Game About Jumping, which will be available on major PC platforms in upcoming months.
⚠️ NOTE
This asset uses Cinemachine and Animation Rigging, so it's recommended to import into a fresh Unity project. You may be prompted to override project settings — simply uncheck all override options if using an existing project. Make sure to adjust gravity in Project Physics settings as you like. in testing the gravity was kept at -20f in Y-Axis
Built in Unity 6. Compatibility with previous Unity versions will be addressed in upcoming updates.
📩 Contact:
Email: ragerungames@gmail.com
Discord: Link
🚀 Check out my other assets:
https://assetstore.unity.com/publishers/68658
Screenshots and videos created from one of my game project which heavily uses 3rd party assets for Character, Environment, VFX and SFX