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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.1.1 or later
- Package size
- 3.4 MB
- Files
- 324
- Favorites
- 14
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- 13
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- $14.99 on
Keywords
ECSTween
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High-performance tweening for Unity DOTS. Burst compiled, CPU based tweens for ECS Entities — smooth, scalable, and built for parallel execution and complex sequencing in modern DOTS workflows.
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ECSTween screenshot 1
About this asset
Requires the following Unity packages:
• com.unity.entities
• com.unity.entities.graphics
ECSTween enables ⚡ ultra-fast, native animations for Unity’s Entity Component System (ECS) 🧱 without relying on the GPU.
It is fully 🔥 Burst-compatible, 🧠 CPU-based, and built from the ground up for DOTS architecture.
The library supports a wide range of tween types — 🎯 position, 🌀 rotation, 📏 scale, and 🎨 custom virtual values — and offers an intuitive API designed to support complex sequences, parallel execution, and event-driven workflows. With demo scenes included, integration is seamless.
Whether you’re building ⚔️ real-time strategy games, 🧪 simulations, or ECS-based gameplay systems, ECSTween provides a reliable, extendable foundation for DOTS-native animation.
From the publisher's Asset Store listing.
Technical details
- ✅ Fully compatible with Unity ECS (com.unity.entities ≥ 1.3.0)
- ⚡ Burst & Jobs optimized, fully multithreaded
- Virtual values (float4)🔀 Supports To and By animations across:
- Position
- Rotation (Euler, Quaternion, Axis-Angle)
- Scale (uniform & non-uniform)
- Parallel tweens via startWithPrevious🔁 Flexible sequencing:
- Delays
- looping (finite/infinite)
- time scaling
- 🎯 Reactive design via onCompleteEventTag + emitTiming for event-driven workflows
- 🧪 12+ ready-to-run demo scenes included
- 🚫 No GPU or shader dependency - works entirely in ECS world
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.1.1f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.