3D Post-apocalyptic Melee Weapons View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2021.3.0 or later
Package size
687.5 MB
Files
72
Favorites
14
Views in the past week
3

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$17.49 on

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3D Post-apocalyptic Melee Weapons

by M. Mahdi (opens in new tab)

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Love bloodshed? Here are 10 high-quality optimized melee weapons for your post-apocalyptic survival game. Rip through monsters, smash zombie skulls and ambush raiders with these bloodthirsty weapons.

Price $24.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for 3D Post-apocalyptic Melee Weapons, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov Version 1.1 released 26 Aug 2026 v1.1

Asset preview

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3D Post-apocalyptic Melee Weapons screenshot 1

3D Post-apocalyptic Melee Weapons screenshot 1

About this asset

Package Contents:

  • Axe (4324 tris)
  • Barbed Wire Stick (24596 tris)
  • Bolo Machete (1869 tris)
  • Kukri Machete (1256 tris)
  • Morningstar Mace (6514 tris)
  • Spiked Rebars (7492 tris)
  • Nailed Baseball Bat (7326 tris)
  • Brass Knuckles Knife (8128 tris)
  • Combat Knife (3614 tris)
  • Obsidian Knife (8778 tris)

Suitable for:

  • Survival
  • Horror
  • Stealth
  • FPS
  • RPGs
  • Action-Adventure

Features:

  • Hyper-realistic
  • Optimized poly-count
  • Efficient UV mapping
  • Real-world scale
  • 10 Materials
  • 40 Textures
  • 4K Resolution
  • Baked textures
  • PBR Maps: AlbedoTransparency, MetallicSmoothness, AO, Normal
  • Texture formats are png 8-bit
  • Pivots placed on handles
  • All objects, materials and textures named appropriately
  • 3 LODs per weapon (component applied)
  • Custom collision mesh for each weapon (component applied)

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2 Compatible Compatible Compatible
2021.3.0f1 Compatible Compatible Compatible

This package was created using Built-in RP and Standard Materials. To use in URP or HDRP, all you need to do is convert the materials to the respective render pipeline by going to Edit > Rendering > Materials > Convert Selected Built-in Materials to URP/HDRP.

As listed on the Asset Store.