Brains AI

🧠 Brains AI v2.0.0 — Massive Update!

This version brings a complete overhaul of the Brains AI system, making it more powerful, modular, and developer-friendly than ever.

Everything has been rebuilt with cleaner code, a better structure, and flexibility in mind, so you can use the tools not only inside Brains AI but also easily integrate them into your own systems.

What’s New in v2.0.0

🧠 Brand-New Brain System

  • Completely redesigned brains with smarter actions, cleaner logic, and a more modular structure.

🧹 Clean Custom Inspectors

  • All components now feature clean, organized inspectors for faster setup and better readability.

📝 Commented Code + Tooltips Everywhere

  • Every script is fully documented with summaries and tooltips, making it easy to understand and extend.

🆕 New Brain Type: Coward

  • A unique behavior that prioritizes retreat and evasion when under threat.

👀 Better Movement Behaviors

  • Characters can now jump across gaps using NavMeshLink connections.
  • Characters can run backward while maintaining eye contact with their target.

📢 Noise & Alerts System

  • Added a new Alarm Emitter component — works like explosions, screams, or sirens to alert specific or all agents to a location.
  • Characters can easily make noise to alert others by simply calling CallAgents().

⚔️ Easy Randomized Attacks

  • Support for both automatic and animation event/external attack calls.
  • Simple random attack selection and random damage application for varied combat.

🎮 Take Control of Any Brain

  • Instantly take control of any AI agent with a click during Play Mode using the Camera Follow system — perfect for testing.

🧠 Tactical Brain Upgrade

  • Generates better tactical spots using a fixed 3D grid on the NavMesh surface for more realistic cover behaviors.
  • Tactical brains now share information with other brains and can retreat intelligently like the Ranger brain.

🚨 Patrol System Improvements

  • Smarter nearest-point detection and support for looping/back-and-forth modes.
  • Patrol points are now numbered in the scene for easier editing.

🛠️ New Utility Methods

  • Game Methods: One-shot audio and effect spawners for quick prototyping.
  • Gizmos: Static drawing helpers for advanced visualization.
  • Inspector: Custom EditorGUILayout helpers for cleaner editor tools.

🔧 More Flexible than Ever

All tools are not locked to Brains AI only — you can freely use the following systems in your own projects:

  • Static Utility Methods
  • Custom Gizmos
  • Game Methods (Temp Audio / FX)
  • FOV System
  • Tactical Spots
  • Patrol Paths
  • …and more!

Everything is fully commented, so you’ll always know exactly what each part does and how to modify it for your needs.


🔥 Brains AI v2.0.0 is all about giving you a smarter, cleaner, and more adaptable AI foundation to build your projects on.
🧪 Fully tested in Unity 6 — everything works smoothly out of the box.