Easy Foliage View on Asset Store (opens in new tab)

Package details

Latest version
0.4
Last updated
First released
Unity version
6000.0.65 or later
Package size
7.5 MB
Files
70
Favorites
4
Views in the past week
13

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Easy Foliage

by Dylsonator1234 (opens in new tab)

1 rating, too few to average

Easy Foliage is an in Editor tool for fast foliage generation using boundary-based placement, configurable density and grouping, and layer-based exclusion for precise environment creation.

Price $15.00

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Price history

Last 6 months

USD
Price history for Easy Foliage, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 0.3 released 16 Jun 2026 v0.3 Version 0.4 released 23 Jun 2026

Asset preview

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Easy Foliage screenshot 1

Easy Foliage screenshot 1

About this asset

Easy Foliage is an editor-only tool for quickly populating scenes with foliage without the need for manual placement.

Designed to streamline environment creation, it enables fast and flexible placement of trees, grass, bushes, and plants using boundary-based generation, configurable density controls, grouping behaviour, focus points, presets, and preview-based placement.

The tool provides an efficient workflow for assigning foliage prefabs, defining placement volumes, previewing foliage layouts, and controlling how vegetation is distributed across a scene. Foliage is generated within user-defined bounds and can avoid specified layers and exclusion zones, helping prevent vegetation from intersecting with buildings, roads, paths, or gameplay-critical areas.

Easy Foliage includes additional controls for random scale, ground alignment, seeded generation, per-type generation toggles, and natural placement behaviour. Focus points can also be used to guide trees, bushes, plants, grass density, or empty areas without needing a painting or biome system.

Version 0.3 improves the overall workflow with preview placement, Generate From Preview, reusable presets, cleaner hierarchy organisation, setup validation, and a generation summary that shows what was placed and why objects may have been skipped.

Easy Foliage is ideal for building forests, fields, gardens, clearings, paths, and other outdoor environments where fast iteration and controlled placement are important. With editor-only operation and generated objects placed as normal scene GameObjects, it allows developers to prototype and refine environments quickly without adding runtime performance costs.

From the publisher's Asset Store listing.

Technical details

Technical Details

  • Editor-only foliage generation tool
  • Boundary-based placement using BoxCollider volumes
  • Supports trees, grass, bushes, and plants
  • User-supplied prefab lists for each foliage type
  • Preview placement before final generation
  • Generate From Preview workflow
  • Adjustable density controls per foliage type
  • Configurable spacing and placement rules
  • Natural grouping and clustering controls
  • Focus Point support for guided generation
  • Supports Tree Cluster Points, Bush Cluster Points, Plant Patch Points, Grass Density Points, and Empty Area Points
  • Seeded generation for repeatable placement results
  • Random scale controls per foliage type
  • Ground alignment controls per foliage type
  • Layer-based and volume-based avoidance to help prevent placement on structures, paths, roads, or restricted areas
  • DontPlace volume support for exclusion zones
  • Generation summary showing placed and skipped objects
  • Setup checklist and validation warnings inside the Generator panel
  • Generated hierarchy organised by boundary and foliage type
  • Generated objects are standard GameObjects and fully editable
  • Presets support for saving reusable generation settings
  • Supports Settings Only presets and Settings + Prefab Lists presets
  • Does not include runtime spawning systems
  • Does not include production foliage assets
  • Users supply their own foliage prefabs
  • Render Pipelines
  • Built-in Render Pipeline
  • Universal Render Pipeline (URP)
  • High Definition Render Pipeline (HDRP)

Scripts-only tool. No pipeline-specific shaders or materials required.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.65f1 Compatible Compatible Compatible Compatible

Demo Assets

The demo scene contains placeholder foliage models used solely to demonstrate the

generation workflow. These assets are not intended for production use.

The foliage generation system itself is independent of render pipeline and supports

Built-in, URP, and HDRP projects. Users should provide their own foliage prefabs that are

appropriate for their chosen render pipeline.

As listed on the Asset Store.