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Package details
- Latest version
- 0.4
- Last updated
- First released
- Unity version
- 6000.0.65 or later
- Package size
- 7.5 MB
- Files
- 70
- Favorites
- 4
- Views in the past week
- 13
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $7.50 on
Keywords
- Search for scene dressing
- Search for foliage generator
- Search for terrain decoration
- Search for prefab placement
- Search for procedural foliage
- Search for Object Placement
- Search for tree generator
- Search for Environment Tool
- Search for Level Design
- Search for Scatter Tool
- Search for vegetation generator
- Search for forest generator
Easy Foliage
Easy Foliage is an in Editor tool for fast foliage generation using boundary-based placement, configurable density and grouping, and layer-based exclusion for precise environment creation.
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Last 6 months
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Easy Foliage screenshot 1
About this asset
Easy Foliage is an editor-only tool for quickly populating scenes with foliage without the need for manual placement.
Designed to streamline environment creation, it enables fast and flexible placement of trees, grass, bushes, and plants using boundary-based generation, configurable density controls, grouping behaviour, focus points, presets, and preview-based placement.
The tool provides an efficient workflow for assigning foliage prefabs, defining placement volumes, previewing foliage layouts, and controlling how vegetation is distributed across a scene. Foliage is generated within user-defined bounds and can avoid specified layers and exclusion zones, helping prevent vegetation from intersecting with buildings, roads, paths, or gameplay-critical areas.
Easy Foliage includes additional controls for random scale, ground alignment, seeded generation, per-type generation toggles, and natural placement behaviour. Focus points can also be used to guide trees, bushes, plants, grass density, or empty areas without needing a painting or biome system.
Version 0.3 improves the overall workflow with preview placement, Generate From Preview, reusable presets, cleaner hierarchy organisation, setup validation, and a generation summary that shows what was placed and why objects may have been skipped.
Easy Foliage is ideal for building forests, fields, gardens, clearings, paths, and other outdoor environments where fast iteration and controlled placement are important. With editor-only operation and generated objects placed as normal scene GameObjects, it allows developers to prototype and refine environments quickly without adding runtime performance costs.
From the publisher's Asset Store listing.
Technical details
Technical Details
- Editor-only foliage generation tool
- Boundary-based placement using BoxCollider volumes
- Supports trees, grass, bushes, and plants
- User-supplied prefab lists for each foliage type
- Preview placement before final generation
- Generate From Preview workflow
- Adjustable density controls per foliage type
- Configurable spacing and placement rules
- Natural grouping and clustering controls
- Focus Point support for guided generation
- Supports Tree Cluster Points, Bush Cluster Points, Plant Patch Points, Grass Density Points, and Empty Area Points
- Seeded generation for repeatable placement results
- Random scale controls per foliage type
- Ground alignment controls per foliage type
- Layer-based and volume-based avoidance to help prevent placement on structures, paths, roads, or restricted areas
- DontPlace volume support for exclusion zones
- Generation summary showing placed and skipped objects
- Setup checklist and validation warnings inside the Generator panel
- Generated hierarchy organised by boundary and foliage type
- Generated objects are standard GameObjects and fully editable
- Presets support for saving reusable generation settings
- Supports Settings Only presets and Settings + Prefab Lists presets
- Does not include runtime spawning systems
- Does not include production foliage assets
- Users supply their own foliage prefabs
- Render Pipelines
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
Scripts-only tool. No pipeline-specific shaders or materials required.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.65f1 | Compatible | Compatible | Compatible | Compatible |
Demo Assets
The demo scene contains placeholder foliage models used solely to demonstrate the
generation workflow. These assets are not intended for production use.
The foliage generation system itself is independent of render pipeline and supports
Built-in, URP, and HDRP projects. Users should provide their own foliage prefabs that are
appropriate for their chosen render pipeline.
As listed on the Asset Store.