Turn fragile manual build settings into repeatable build workflows.
Build Master is an editor-only build automation toolkit for creating consistent local and CI builds. Configure a reusable profile once, validate the complete build plan, and produce releases without repeatedly changing Unity Build Settings and Player Settings by hand.
Create separate profiles for development, QA, demo, store, and release builds. Each profile can define its target platform, scenes, Player Settings, scripting options, versioning policy, output path, custom scripting symbols, and post-build actions.
Key benefits:
• Reusable ScriptableObject build profiles that work well with source control
• Preflight validation before Unity starts the build
• Sequential multi-profile and multi-platform build queues
• Windows, Linux, macOS, Android™ APK/AAB, WebGL, and iOS support
• Configurable semantic, date-based, Git-based, and custom versioning
• Safe temporary Player Settings changes with automatic restoration
• Output path templates with tokens, previews, and safety checks
• Built-in build-info, SHA-256 checksum, release notes, copy, cleanup, and custom method steps
• Optional Addressables integration
• Local build history with JSON and Markdown reports
• Batchmode command-line interface for CI pipelines
• Public extension interfaces for custom validation and build steps
• Secure Android signing through environment variables or temporary session values
• Complete searchable offline documentation inside the Unity Editor
Build Master contains no runtime code and adds no overhead to the final player. It requires no registration, telemetry, DRM, web service, or mandatory third-party package.
Whether you are a solo developer maintaining several release configurations or a team standardizing local and automated builds, Build Master helps make every build easier to reproduce, validate, and diagnose.
Support
Discord community and ticket support.
Email: help@aisencorporation.com
We provide timely assistance and will correct reproducible issues.