Ripple Shader Pack – Real-Time Water Ripples View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.27 or later
Package size
1.2 MB
Files
32
Favorites
92
Views in the past week
54

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Keywords

Ripple Shader Pack – Real-Time Water Ripples

by Eldvmo (opens in new tab)

2 ratings, too few to average

Water ripple system for Unity featuring 4 ripple types: object-triggered, mouse-triggered, raindrop ripples, and continuous ripples – all customisable

Price Free

Get it free on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Ripple Shader Pack – Real-Time Water Ripples, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 7

Ripple Shader Pack – Real-Time Water Ripples screenshot 1

Ripple Shader Pack – Real-Time Water Ripples screenshot 1

About this asset

🌊 Unity Water Ripple System

A dynamic ripple effect system for Unity that visualises water surface interaction through both **object collisions** and **mouse input**. This system is ideal for simulations, stylised water surfaces, or interactive environments.

💧 Ripple Types

1. **Object-Triggered Ripple**

- Dynamic ripple trails following moving objects, such as boats trials.

2. **Mouse Input Ripple**

- Ring ripples triggered by mouse clicks, ideal for user mouse interaction.

3. **Raindrop Ripple**

- Simulates environmental raindrops using randomised UV inputs.

4.**Continuous Ripple**

- Used for static floating objects like boats that floating up and down.

From the publisher's Asset Store listing.

Technical details

📌 Features

1. Two Interaction Types:

- Object Collision Ripples

- Mouse Input Ripples

2. Addition Control:

- Boat Movement control

- Boat Floating Control

🎮 Interaction Types

1. Object Collision Ripples

Drag and drop ObjectTriggeredRippleWaterPlane prefab.

- Ripples are triggered when the object enters the defined `waterTrigger`. The ripple’s centre is derived from a downward raycast that collects `textureCoord` from the collision with the water plane.

- Optional buoyancy behaviour moves the object up with ripple peaks.

2. Mouse Input Ripples

- Drag and drop RaindropSurface prefab.

- Left click on mouse, a ray is cast from the screen. If it hits the water surface (layer `"Water"`), it triggers ripples.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.27f1 Compatible Compatible Not listed

As listed on the Asset Store.