GUARD - Multiplayer Anti Cheat View on Asset Store (opens in new tab)

Package details

Latest version
1.5
Last updated
First released
Unity version
2021.3.45 or later
Package size
387 KB
Files
17
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GUARD - Multiplayer Anti Cheat

by Mirror Networking (opens in new tab)

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Guard is a high impact, zero risk anti-cheat solution built specifically for Unity games. Unlike most commercial anti-cheats, Guard is embedded on the source code level and compiles with your project.

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Last 6 months

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Price history for GUARD - Multiplayer Anti Cheat, 6 months Current $50.00; lowest $50.00; highest $50.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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GUARD - Multiplayer Anti Cheat screenshot 1

GUARD - Multiplayer Anti Cheat screenshot 1

About this asset

SOURCE CODE CAN NOT BE ACCESSED OR MODIFIED

Highly effective: Built after analyzing real world cheats. Detects Unity-specific tools like MelonLoader, BepInEx and other common threats.

Zero risk: Read-only, user-mode, and runs in a worker thread—no performance hit, no impact on honest players.

Unity tailored: Runs Unity-specific checks and bakes directly into your IL2CPP assembly—no obvious AntiCheat.dll file, fully embedded.

Netcode agnostic: Works with any multiplayer Unity game. Integrations are available for Mirror Networking, with more to come.

Privacy focused: No cloud, no tracking. Only scans the game process & folder. Sends reports to your own game server.

Silent reporting: Guard never blocks—only sends reports quietly to the server. Cheaters stay unaware and assume they were caught by other players.

Platforms: 100% C# IL code. Compiles on all Unity platforms, detects cheats on Windows and Meta Quest.

Obfuscation: Guard ships as an obfuscated DLL to hinder reverse engineering. Source access is available to serious studios on request.

Detections: Guard currently detects Mod Loaders (Melon, BepInEx), DLL Injection, Instruction Patching, Debuggers, VMs, Multiple Clients.

Easy to use: Guard is a single component, all cheats are reported via OnDetected(confidence, type, evidence).

Dogfooding: Built for a live game and actively shaped by the needs of large studios.

Roadmap: Mobile/Mac/WebGL cheat detection and IL Weaving are planned for the future.

[Discord]

EARLY VERSION

From the publisher's Asset Store listing.

Technical details

Features: zero-risk, read-only, Unity tailored anti-cheat.

Supported OS: compiles everywhere, detects cheats on Windows.

Link to documentation: Guard Documentation.

Unity Versions: 2020 and up.

Questions/Community: Discord.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.45f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.