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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2022.3.60 or later
- Package size
- 63.7 MB
- Files
- 106
- Favorites
- 21
- Views in the past week
- 22
Price tracking
- Last checked
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- Lowest recorded
- Free on
Keywords
UVUnifyAtlas_v1.0.1
- Price drop
Optimize performance and workflow with texture atlasing, mesh combining, LODs, and packed mask generation — all inside Unity's Editor.
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Price history
Last 6 months
USDAsset preview
1 / 8
UVUnifyAtlas_v1.0.1 screenshot 1
About this asset
UVUnify Atlas Tool is a professional-grade Unity Editor extension for automating texture atlas creation, mesh combining, and LOD generation. Built for artists, technical designers, and developers working in URP, HDRP, or Standard pipelines, it simplifies asset optimization without the need for custom scripts or third-party tools.
Supports up to 6 texture maps: Albedo, Normal, Metallic, AO, Height, Emission
Auto-generates Packed Mask Maps (RGBA) for URP and HDRP
Combines meshes and creates clean prefabs
Smart LOD generation with 3 quality modes
Transparency-aware: separates opaque, cutout, and alpha-blended objects
Includes editor UI with performance estimates, output folder organization, and summary reports
Ideal for modular kits, VR/AR assets, static props, mobile game optimization, and environment batching.
Fully customizable and editor-only — no runtime dependencies required.
From the publisher's Asset Store listing.
Technical details
Technical Details
Unity Versions:
Compatible with Unity 2020.3 – 2022.3 LTS, Unity 6.0+
Render Pipelines:
Standard (Built-in)
Universal Render Pipeline (URP 12+)
High Definition Render Pipeline (HDRP 12+)
Supported Platforms:
Windows (Editor)
macOS (Editor)
Editor-Only Tool:
Yes (no runtime scripts or components)
Key Features:
- Texture atlas generation (Albedo, Normal, AO, Metallic, Height, Emission)
- Packed Mask Map creation for HDRP/URP (_MaskMap, _MetallicGlossMap, AO)
- Mesh combining with optimized UVs and 32-bit fallback
- LOD generation using vertex clustering and simplification
- Transparency-aware material processing (Opaque, Transparent, Cutout)
- Clean prefab creation with optional placement
- Structured output folders (Atlases, Meshes, Prefabs, Reports)
- Batch selection by folder, tag, layer, or static-only
- Summary reports, quickstart tips, and performance estimates
Link to Documentation:
https://waltsdesigns.com/uvunify-atlas
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.60f1 | Compatible | Compatible | Compatible |
Supports Unity 2020.3 and newer.
UVUnify Atlas Tool is compatible with Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
Shader assignment, packed mask maps, transparency detection, and LOD material handling are automatically configured per pipeline.
No additional packages or dependencies required.
As listed on the Asset Store.