UVUnifyAtlas_v1.0.1 View on Asset Store (opens in new tab)

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Latest version
1.0.0
Last updated
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Unity version
2022.3.60 or later
Package size
63.7 MB
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106
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UVUnifyAtlas_v1.0.1

by UVUnify (opens in new tab)

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  • Price drop

Optimize performance and workflow with texture atlasing, mesh combining, LODs, and packed mask generation — all inside Unity's Editor.

Discount -100% Previous price $9.99 Price Free

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Price history

Last 6 months

USD
Price history for UVUnifyAtlas_v1.0.1, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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UVUnifyAtlas_v1.0.1 screenshot 1

UVUnifyAtlas_v1.0.1 screenshot 1

About this asset

UVUnify Atlas Tool is a professional-grade Unity Editor extension for automating texture atlas creation, mesh combining, and LOD generation. Built for artists, technical designers, and developers working in URP, HDRP, or Standard pipelines, it simplifies asset optimization without the need for custom scripts or third-party tools.

Supports up to 6 texture maps: Albedo, Normal, Metallic, AO, Height, Emission
Auto-generates Packed Mask Maps (RGBA) for URP and HDRP
Combines meshes and creates clean prefabs
Smart LOD generation with 3 quality modes
Transparency-aware: separates opaque, cutout, and alpha-blended objects
Includes editor UI with performance estimates, output folder organization, and summary reports

Ideal for modular kits, VR/AR assets, static props, mobile game optimization, and environment batching.
Fully customizable and editor-only — no runtime dependencies required.

From the publisher's Asset Store listing.

Technical details

Technical Details

Unity Versions:
Compatible with Unity 2020.3 – 2022.3 LTS, Unity 6.0+

Render Pipelines:
Standard (Built-in)
Universal Render Pipeline (URP 12+)
High Definition Render Pipeline (HDRP 12+)

Supported Platforms:
Windows (Editor)
macOS (Editor)

Editor-Only Tool:
Yes (no runtime scripts or components)

Key Features:

  • Texture atlas generation (Albedo, Normal, AO, Metallic, Height, Emission)
  • Packed Mask Map creation for HDRP/URP (_MaskMap, _MetallicGlossMap, AO)
  • Mesh combining with optimized UVs and 32-bit fallback
  • LOD generation using vertex clustering and simplification
  • Transparency-aware material processing (Opaque, Transparent, Cutout)
  • Clean prefab creation with optional placement
  • Structured output folders (Atlases, Meshes, Prefabs, Reports)
  • Batch selection by folder, tag, layer, or static-only
  • Summary reports, quickstart tips, and performance estimates

Link to Documentation:
https://waltsdesigns.com/uvunify-atlas

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.60f1 Compatible Compatible Compatible

Supports Unity 2020.3 and newer.
UVUnify Atlas Tool is compatible with Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
Shader assignment, packed mask maps, transparency detection, and LOD material handling are automatically configured per pipeline.

No additional packages or dependencies required.

As listed on the Asset Store.