Create, edit, and play reusable audio cues with AudioCue.
AudioCue provides a focused audio authoring and playback workflow for sound effects, interactions, ambient audio, UI sounds, and other reusable audio events. Group multiple AudioClips into a single cue, configure variant selection, and control playback from one reusable asset.
Use the built-in waveform editor to adjust per-variant trim ranges, configure fade-in and fade-out, preview the result, and export edited segments as WAV files. Each cue can also define spatial audio, mixer routing, timing, concurrency, and nondestructive equalization.
Runtime playback is handled by a pooled AudioManager with positioned and Transform-attached audio, voice limits, retrigger cooldowns, bounded overflow, and priority-based voice stealing. Ready-to-use player, trigger-volume, and pointer interaction components cover common use cases.
Key Features
Requirements and Compatibility
Complete setup documentation, AudioCue authoring guides, runtime API reference, migration instructions, and troubleshooting information are included in the package.
Includes third-party audio under CC0 and the Pixabay Content License. See ThirdParty/ThirdPartyNotices.txt for details.