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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.1.3 or later
- Package size
- 306.8 MB
- Files
- 576
- Favorites
- 7
- Views in the past week
- 32
Price tracking
- Last checked
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- Lowest recorded
- $14.99 on
Keywords
Conveyor Works – Low Poly Factory Asset Pack
Modular low poly asset pack for building stylized factories and production scenes. Includes an animated conveyor belt, LOD levels, and geometry optimized for performance.
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Last 6 months
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Conveyor Works – Low Poly Factory Asset Pack screenshot 1
About this asset
Conveyor Works is a stylized modular asset pack for creating factories, workshops, and industrial environments. Whether you're building a top-down strategy game or a third-person experience, this pack delivers optimized models with consistent style and clean structure — ready to drop into any Unity project.
✅ Key Features:
- Modular elements for flexible level design;
- Animated and static conveyor belts (script-driven movement);
- Includes animated 3 robotic arm mechanisms, each with idle, motion, and malfunction states — ready as prefab configurations for integration;
- Optimized topology and UVs for maximum performance;
- Only 2 materials and 3 shaders used (belt movement, lazer and glass);
- Custom mesh colliders on most objects;
- Includes LOD levels for key assets;
- Clean hierarchy and intuitive naming for easy integration;
- Stylized low poly visuals — fully compatible with URP and HDRP.
🎮 Perfect for:
- Strategy, simulation, and management games;
- FPS/RPG with industrial or factory environments;
- Projects featuring modular or stylized industrial levels/
🛠️ Building a full production facility or just need to enrich an industrial zone?
Conveyor Works provides all the essentials to prototype and polish your scene with ease.
From the publisher's Asset Store listing.
Technical details
🔹 Number of Textures
2 main textures:
- Color palette — UV-based tinting with encoded metallic, emission, and roughness properties.
- Combined texture — includes references, normal, roughness, and other maps for complex assets and conveyor belt shader.
🔹 Types of Materials and Texture Maps
Three custom shaders used:
– Conveyor belt shader (2 materials);
– Glass window shader;
– Laser effect shader (Shader Graph).
Most materials are non-PBR. One material based on the combined texture uses Albedo, Normal, Metallic, Roughness maps.
🔹 UV Mapping
Yes — all assets have UV unwraps.
– Small/decorative assets use the color palette;
– Complex assets use combined texture mapping.
🔹 Number of Meshes/Prefabs
194 unique objects and prefabs, split into categories (Structure, Conveyor, Machine, Electrical, Prop, Container, etc.) – Collision meshes included in FBX files.
🟧 Conveyor Belt have types– Static – without shader movement; – Dynamic – with animated shader; – Mixed – first LODs animated, later LODs static.
🔹 Polygon Count
Minimum polygon count: 28,405 (~146 avg)
Maximum polygon count: 49,148 (~253 avg)
Polygon count by category:
• Structure – 65 objects | 4,380 polygons (~67 avg)
• Container – 14 objects | 1,539 polygons (~110 avg)
• Control – 5 objects | LODmax 4,049 (~810), LODmin 1,139 (~228)
• Conveyor – 9 objects | LODmax 9,557 (~1,062), LODmin 2,518 (~280)
• Electrical – 15 objects | LODmax 7,768 (~518), LODmin 3,402 (~227)
• Machine – 13 objects | LODmax 9,497 (~730), LODmin 3,069 (~236)
• Prop – 53 objects | 5,333 polygons (~101 avg)
• Tool – 20 objects | 7,025 polygons (~351 avg)
🔹 LOD Information
Most complex models have LODs: – LOD0–LOD2 or LOD0–LOD3.
Simple models use no LODs
🔹 Rigging
Yes — 4 models with basic skeletons:
– 3 robotic arms (static/dynamic/broken prefab states);
– 1 flexible rubber curtain with bones in a conveyor module.
🔹 Animation– Animation Count
The pack includes three animated robotic arm mechanisms, each with three states: idle, active motion, and malfunction — prepared as part of prefab configurations for seamless integration into projects.
Animation Types
Shader-based animation only (belt movement & laser effect).
Prefab-based animation states for robotic elements.
🟩 Compatibility
The asset is created in HDRP, with additional support for URP and Built-in Render Pipeline included in the package. Each pipeline has its own shader files and materials for seamless switching.
⚠️ After switching the render pipeline, rebaking lighting (global illumination) is recommended for proper scene appearance.
All models follow a logical naming convention, and optimized topology ready for production use.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.1.3f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.