Having performance issues with all of your Animator controllers present in your scenes ? Looking for an alternative to the cumbersome Animator, when you don't need all the perks, for example, for UI animations ?
The Lightweight Animator Controller is here for you ! Relying on the legacy animation clips of Unity, and a much lighter controller, you can have plenty of animated gameObjects in your scene, without sacrificing performances.
This allows you to:
- use your existing animations
- Play one shot animations
- Play looping animations
- Play animations on different layers (ie: Hover + Click on a UI element)
- get callbacks when animation completes
This projects comes with plenty of demo scenes (that you can ignore when importing, if you don't need them), as well as benchmarks to compare it with Unity's Animator.
You can access the documentation here.
If you have any question, you can reach out to contact@antoinecherel.dev
This asset uses a substract of Kenney.nl's mini arcade pack under Creative Commons Zero, CC0, for Demo pruposes, see Third-Party Notices.txt file in package for details.