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Package details
- Latest version
- 1.0.2
- Last updated
- First released
- Unity version
- 2023.1.22 or later
- Package size
- 61.5 MB
- Files
- 129
- Favorites
- 46
- Views in the past week
- 7
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- $4.99 on
Keywords
SEAMLESS CONVERTER SHADER – Instant Tileable Textures
- Price drop
A powerful Shader Graph solution that automatically blends, randomizes, and removes tiling artifacts in a few clicks to improve visual quality and streamline your environmental workflow.
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SEAMLESS CONVERTER SHADER – Instant Tileable Textures screenshot 1
About this asset
Seamless Converter Shader is a productivity-focused Shader Graph solution designed to completely eliminate texture tiling artifacts. Its script-free architecture provides an advanced Hex-blending workflow for non-seamless textures, AI-generated surfaces, and scanned assets.
As projects scale, tiling artifacts quietly degrade visual quality: noticeable repetitions, obvious seams, and the burden of manual UV editing. Seamless Converter Shader brings this entire process into a clean Shader Graph structure, helping you keep visual continuity under control.
✨ Eliminate visible tiling
✨ Cleaner texture workflows
✨ Faster iteration (drag → drop → refine)
🛠️ How It Works
- Hexagonal Grid Generation: Procedurally generates a hexagonal grid structure directly on the selected mesh surface.
- Randomized Cell Logic: Assigns randomized UV offset, rotation, and zoom values for each individual cell.
- Smooth Blending: Seamlessly blends UV transitions across cell borders to fully hide repetitions.
- Shader Graph Integration: All logic runs entirely inside the shader; no scripts, complex setups, or manual UV work required.
🟩 Hex-Blending Control
- Seamless Master: Instantly toggle the blending system on or off.
- Focus Control: Adjust the blend softness between cells to fine-tune the transition.
🎞️ Dynamic Cell Randomization
- Rotate: Per-cell randomized rotation.
- Zoom: Per-cell randomized scale variation.
- Hexagonal tiling layout that provides a more organic look than traditional square grids.
🧬 Projection & Mapping Modes
- Triplanar: Automatic blending for complex vertical/horizontal surfaces like terrains and cliffs.
- Sphere Mapping: Supports spherical UV projection with polar blending to prevent pinching.
📊 Visual & Debug Modes
- Style Toggle: Switch between Texture / Both / Debug modes to visually analyze the underlying grid structure.
- Instant visual feedback via the Real-time Inspector.
🧯 Normal Map & Depth Support
- Full Normal Map support with adjustable strength.
- Advanced offset control to maintain depth perception.
🔄 UV Ratio Modes
- Standard: UVs remain stable relative to the original UV map.
- Auto: UVs adapt proportionally to the mesh dimensions.
- Free: World-space scaling, ideal for procedural geometry.
🎛️ Pipeline Compatibility
- URP / HDRP / Built-in: Fully compatible with all Unity render pipelines (Pipeline-agnostic).
- Zero-Setup: Assign your texture and the system works instantly.
🗺️ Editable Shader Structure
- Clean, readable, and production-ready graph structure.
- Fully customizable learn how it works or use it as a base for your own custom shaders.
🌍 Support & Community
- Join our Discord for support, tips, and update announcements.
- Full documentation included with a quick-start guide.
If Mesh Collider Optimizer improves your workflow, please consider leaving a review thank you! 🙏
From the publisher's Asset Store listing.
Technical details
📦 Package Contents
- Sub-graphs (Backend, Normal Map Converter, Texture Converter)
- Pipeline Auto-Installer (URP / HDRP / Built-in)
- Demo materials + sample scenes
- PDF quick-start guide
✨ Key Features
- Hexagon mask + seamless UV offset blending
- Texture / Both / Debug visual styles
- Optional Triplanar & Spherical projection modes
- Normal map support with strength & depth offset sliders
- Per-cell Focus, Rotate & Zoom randomisation
- Ratio modes: Standard • Auto • Free
- 0 gameplay scripts needed – shader-first workflow
📋 Requirements
- Unity 2022.3 LTS or newer
- Shader Graph package (built-in to URP & HDRP, importable in Built-in)
🌐 Render Pipelines
- Built-in RP
- Universal RP (URP)
- High Definition RP (HDRP)
💻 Supported Platforms
- Windows
- macOS
- Linux
- Android
- iOS
- WebGL
- Consoles
Platform coverage matches the chosen render pipeline.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.62f1 | Compatible | Compatible | Compatible |
| 2023.1.22f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.