SEAMLESS CONVERTER SHADER – Instant Tileable Textures View on Asset Store (opens in new tab)

Package details

Latest version
1.0.2
Last updated
First released
Unity version
2023.1.22 or later
Package size
61.5 MB
Files
129
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SEAMLESS CONVERTER SHADER – Instant Tileable Textures

by Occlusionn (opens in new tab)

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A powerful Shader Graph solution that automatically blends, randomizes, and removes tiling artifacts in a few clicks to improve visual quality and streamline your environmental workflow.

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Price history

Last 6 months

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Price history for SEAMLESS CONVERTER SHADER – Instant Tileable Textures, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

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SEAMLESS CONVERTER SHADER – Instant Tileable Textures screenshot 1

SEAMLESS CONVERTER SHADER – Instant Tileable Textures screenshot 1

About this asset

Seamless Converter Shader is a productivity-focused Shader Graph solution designed to completely eliminate texture tiling artifacts. Its script-free architecture provides an advanced Hex-blending workflow for non-seamless textures, AI-generated surfaces, and scanned assets.

As projects scale, tiling artifacts quietly degrade visual quality: noticeable repetitions, obvious seams, and the burden of manual UV editing. Seamless Converter Shader brings this entire process into a clean Shader Graph structure, helping you keep visual continuity under control.

✨ Eliminate visible tiling

✨ Cleaner texture workflows

✨ Faster iteration (drag → drop → refine)

🛠️ How It Works

  • Hexagonal Grid Generation: Procedurally generates a hexagonal grid structure directly on the selected mesh surface.
  • Randomized Cell Logic: Assigns randomized UV offset, rotation, and zoom values for each individual cell.
  • Smooth Blending: Seamlessly blends UV transitions across cell borders to fully hide repetitions.
  • Shader Graph Integration: All logic runs entirely inside the shader; no scripts, complex setups, or manual UV work required.

🟩 Hex-Blending Control

  • Seamless Master: Instantly toggle the blending system on or off.
  • Focus Control: Adjust the blend softness between cells to fine-tune the transition.

🎞️ Dynamic Cell Randomization

  • Rotate: Per-cell randomized rotation.
  • Zoom: Per-cell randomized scale variation.
  • Hexagonal tiling layout that provides a more organic look than traditional square grids.

🧬 Projection & Mapping Modes

  • Triplanar: Automatic blending for complex vertical/horizontal surfaces like terrains and cliffs.
  • Sphere Mapping: Supports spherical UV projection with polar blending to prevent pinching.

📊 Visual & Debug Modes

  • Style Toggle: Switch between Texture / Both / Debug modes to visually analyze the underlying grid structure.
  • Instant visual feedback via the Real-time Inspector.

🧯 Normal Map & Depth Support

  • Full Normal Map support with adjustable strength.
  • Advanced offset control to maintain depth perception.

🔄 UV Ratio Modes

  • Standard: UVs remain stable relative to the original UV map.
  • Auto: UVs adapt proportionally to the mesh dimensions.
  • Free: World-space scaling, ideal for procedural geometry.

🎛️ Pipeline Compatibility

  • URP / HDRP / Built-in: Fully compatible with all Unity render pipelines (Pipeline-agnostic).
  • Zero-Setup: Assign your texture and the system works instantly.

🗺️ Editable Shader Structure

  • Clean, readable, and production-ready graph structure.
  • Fully customizable learn how it works or use it as a base for your own custom shaders.

🌍 Support & Community

  • Join our Discord for support, tips, and update announcements.
  • Full documentation included with a quick-start guide.

If Mesh Collider Optimizer improves your workflow, please consider leaving a review thank you! 🙏

From the publisher's Asset Store listing.

Technical details

📦 Package Contents

  • Sub-graphs (Backend, Normal Map Converter, Texture Converter)
  • Pipeline Auto-Installer (URP / HDRP / Built-in)
  • Demo materials + sample scenes
  • PDF quick-start guide

✨ Key Features

  • Hexagon mask + seamless UV offset blending
  • Texture / Both / Debug visual styles
  • Optional Triplanar & Spherical projection modes
  • Normal map support with strength & depth offset sliders
  • Per-cell Focus, Rotate & Zoom randomisation
  • Ratio modes: Standard • Auto • Free
  • 0 gameplay scripts needed – shader-first workflow

📋 Requirements

  • Unity 2022.3 LTS or newer
  • Shader Graph package (built-in to URP & HDRP, importable in Built-in)

🌐 Render Pipelines

  • Built-in RP
  • Universal RP (URP)
  • High Definition RP (HDRP)

💻 Supported Platforms

  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • WebGL
  • Consoles

Platform coverage matches the chosen render pipeline.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.62f1 Compatible Compatible Compatible
2023.1.22f1 Compatible Compatible Compatible

As listed on the Asset Store.