Seamless Converter Shader OFFICIAL SALE

🌟✨ Seamless Converter Shader 🌟✨


🛠️🎨 A modular, hex-based material solution designed to eliminate visible tiling artifacts from non-seamless textures – all directly within Shader Graph. 🎨🛠️


No scripts required!

No complex setup!

Just drag 🖱️, drop 🗑️, and render! 🖥️🎮


🔍🔧 How It Works


🏢 Procedurally generates a hexagonal grid across the mesh surface.

🔄 Applies per-cell randomized UV offset, rotation, and zoom.

🔗 Blends UVs seamlessly at cell boundaries to remove visible repetition.


🌈💫 Why You'll Want This


🛠️ Pipeline-agnostic – Compatible with Built-in, URP, and HDRP.

🚀 Zero Setup – Drop the shader into your material, assign a texture, and go!

🎛️ Live Preview – Real-time parameter control via Inspector.

🌄 Ideal Use Cases – AI-generated assets 🤖, photo-scanned surfaces 📸, stylized props 🎭, terrain textures & more.


🛠️📚 Fully Editable Shader Graph


📚 Learn, modify, and extend as needed.


🌟🎮 Feature Overview


🔄 Effect Seamless – Master toggle for hex-based logic.

🎨 Style – Switch between Texture, Both, or Debug views.

🔄 Focus – Adjust cell blend softness for smooth transitions.

🔄 Rotate – Per-cell random rotation control.

🔍 Zoom – Per-cell random scale variation.

🌄 Triplanar Projection – Automatic top, side, and front projection blending.

🌍 Sphere Mapping – Spherical UV support with polar blending.

📏 Normal Map Support – Adjustable strength and depth offset.


🔄📏 UV Ratio Modes


Manage how UVs respond to mesh scaling using the Ratio setting:


📏 Standard – Keeps UV behavior consistent regardless of mesh scale changes; UVs behave relative to the mesh's internal UV map.

🔄 Auto – Adapts UV scaling proportionally to mesh dimensions; uniform scaling won’t affect the UV appearance.

🌌 Free – Scales UVs freely based on world size; as the object grows, texture tiling expands proportionally. Ideal for procedural geometry.


🎮🌄 Included Demo Scenes


✈️ Plane – Flat surface test.

🏞️ Triplanar – Cliff and terrain projection.

🌍 Sphere – Planet-like UV test surface.


📚💬 Support & Community


💬 Join our Discord for support, tips, and shader discussions.


If this shader improves your workflow, consider leaving a review – your feedback fuels future updates! 🚀💫🌟