Window Framework for UI Toolkit View on Asset Store (opens in new tab)

Package details

Latest version
1.5.1
Last updated
First released
Unity version
6000.6.0 or later
Package size
2.9 MB
Files
188
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8
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7

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Window Framework for UI Toolkit

by Garage-Ware Games (opens in new tab)

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Window Framework for UI Toolkit – Runtime UI Windows with Drag, Resize, Theming, Tooltips, Context Menus, Save State, One-Line Creation, Full USS Styling & UI Builder Support

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Price history

Last 6 months

USD
Price history for Window Framework for UI Toolkit, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.5.0 released 15 Oct 2026 v1.5.0 Version 1.5.1 released 19 Oct 2026

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Window Framework for UI Toolkit screenshot 1

Window Framework for UI Toolkit screenshot 1

About this asset

**Verfied to work with ALL patched Unity 6 Versions

View complete Documentation or Download a compiled runtime demo from our website:

https://www.garage-ware.com/window-framework-for-ui-toolkit

Create advanced runtime UI windows in Unity using UI Toolkit – with drag, resize, theming, memory, and full customization. Addressables Support built in!

Window Framework for UI Toolkit is a powerful, modular windowing system that enables developers to create runtime UI windows with drag, resize, and save-state functionality — all built with Unity UI Toolkit (UITK). Whether you're building tools, RPG menus, debug interfaces, or production overlays, this framework gets you up and running quickly.

Key Features:

  • Create runtime UI windows in code, instantly
  • Drag-and-drop / moveable windows
  • Resizable windows with min/max constraints
  • Lock/unlock position and size dynamically
  • Save and restore window size and position across sessions
  • Multiple layout sections: Header, Footer, Center (Primary Content)
  • Built-in tooltips – just assign a text value to the tooltip parameter of a VisualElement
  • Contextual menus with activators attachable to any VisualElement
  • Theme switching – apply different USS stylesheets at runtime
  • Fully integrated with UI Builder – use windows as custom controls or insert UXML
  • Highly customizable layout, position, style, and behavior
  • Nine anchor points for initial window placement
  • Supports fullscreen, min/max size limits, optional header/footer, and much more
  • Included Theme Mangeer
  • Included Window Debugger
  • Included 6 Sample Themes
  • Unity Addressables Support - New Feature!

Use Cases:

  • Runtime In-game UI windows
  • Runtime Inventory and equipment screens
  • Runtime Debug or developer tools
  • Runtime editors and layout panels
  • Custom Runtime modding or level design tools
  • UI Builder based tools

Bonus Features:

  • Window persistence: Reopen windows from the last session
  • Theme swapping for events, holidays, or game states
  • Fully USS-powered styling for visual flexibility
  • Use WindowFrameworkController to manage themes globally
  • Extend WindowFrame to create reusable, callable window types

From the publisher's Asset Store listing.

Technical details

Standard Features:

  • Draggable/Movable windows
  • Resizable Windows
  • Window Locking/Unlocking of placement and size
  • Multiple content sections per window
    • Primary Content (center) section
    • Footer Toolbar section, (left of resize area)
  • Highly configurable layout per window
    • Header On/Off
    • Footer On/Off
    • Move Allow/Disallow
    • Resize Allow/Disallow
    • Lock Allow/Disallow/CurrentStatus
    • Initial Location (9 anchor points)
    • Initial Size
    • Min Size
    • Max size
    • Force Fullscreen
    • Lock Fullscreen
    • Toggle Fullscreen
    • Lock In Place Ability
    • Change theme at runtime
    • Memory for Location and size
  • Window size/location memory that carries over play sessions
  • Optionally reopen active windows from previous play session
  • Tooltip displays for elements, just set the display text value and the framework does the rest
  • Configurable Contextual Menus
  • Configurable Context Menu activation manipulator that can be attached to any Visual Element
  • Fully USS powered for endless styling options
  • Create feature packed windows at runtime with just one line of code
  • Use and place WindowFrames as custom controls in UI Builder
  • Use existing UI Builder documents as window content
  • Unity Addressables Suppor

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.0f1 Compatible Compatible Compatible

Unity Addressables v2.9.1 Support built in.

Verfied to work with ALL patched Unity Versions

As listed on the Asset Store.