GPU Instancing Mesh Rendering View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.15 or later
Package size
54 KB
Files
10
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6
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GPU Instancing Mesh Rendering

by Eduardo Martinelli (opens in new tab)

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This package provides a flexible system for rendering large numbers of meshes in Unity using GPU instancing. It is a ready-to-drop solution for rendering management in your project.

Price $4.99

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Price history for GPU Instancing Mesh Rendering, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

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About this asset

The GPU instancing system supports multiple mesh-material groups and leverages Graphics.DrawMeshInstanced() to render hundreds or thousands of instances efficiently.

This package is clean, well-documented, and designed to be easily extended or integrated with your existing workflow. Initially implemented in URP but should work with any pipeline with minimal effort.

From the publisher's Asset Store listing.

Technical details

  • Full implementation of a GPU instancing system using Graphics.DrawMeshInstanced
  • Supports multiple mesh/material groups
  • Includes a non-instanced rendering system using MeshRenderer and MeshFilter
  • Runtime transform generation for easy visualization
  • Easily customizable and extensible architecture
  • Unity-native: works with URP and Built-in RP
  • Fully documented with summaries and code comments

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.15f1 Not listed Compatible Not listed

As listed on the Asset Store.