[DEMO] - [WEBSITE] - [DOCUMENTATION] - [DISCORD]
Remo is a powerful debug tool that allows you to inspect your game after deployment on a device, enabling extensive tests on the fly. You can explore your entire scene, view and edit GameObjects, Components, Materials, and Scriptables Objects.
It saves you hours by letting you tweak values, run tests, and make small modifications without needing to run a new build or redeploy. Visualize and edit any properties, fields, structs, or arrays of any component.
Call methods and add components at runtime.
Inspect and tweak static classes in your codebase, effortlessly adjusting settings like Quality Settings or Render Settings in seconds.
View and edit materials, swap materials and shaders in real time.
Directly observe what's happening behind the scenes with the Remote Camera window—similar to the Editor's Scene View.
All these tools run directly from the Editor and require almost no setup.
[ Remote Hierarchy ]
[ Remote Inspector ]
[ Remote Camera ] **
[ Static Window ] **
[ Remote Console ] **
Usage:
1 - Add 'RemoServer' Prefab to your main scene in your game.
( The prefab is located in Assets/Plugins/CapyTools/Remo/Prefabs/RemoServer.prefab )
2 - Build a Development Build*, Run your Player and wait for initialization.
3 - Open Window/Remote Runtime Editor/Remote Hierarchy, and select your device from the connection window
4 - Refresh and inspect your game.
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Full IL2CPP Support. Works on all major platforms, including mobile and consoles.*
The DEMO version allows you to test basic features and core functionality before purchasing the full version.
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This Asset uses third party plugins under MIT and BSD 2-Clause "Simplified" License; Please see Third-Party Notices.txt file in package for details.
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