Remo - Remote Runtime Editor View on Asset Store (opens in new tab)

Package details

Latest version
1.1.2
Last updated
First released
Unity version
6000.0.23 or later
Package size
509 KB
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40
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Remo - Remote Runtime Editor

by CapyTools (opens in new tab)

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Remo is a powerful debug tool that allows you to live inspect your game build on a device, enabling extensive tests on the fly.

Discount -13% Previous price $74.99 Price $64.99

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Price history

Last 6 months

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Price history for Remo - Remote Runtime Editor, 6 months Current $64.99; lowest $64.99; highest $64.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Remo - Remote Runtime Editor screenshot 1

Remo - Remote Runtime Editor screenshot 1

About this asset

[DEMO] - [WEBSITE] - [DOCUMENTATION] - [DISCORD]

Remo is a powerful debug tool that allows you to inspect your game after deployment on a device, enabling extensive tests on the fly.

You can explore your entire scene, view and edit GameObjects, Components, Materials, and Scriptables Objects

It saves you hours by letting you tweak values, run tests, and make small modifications without needing to run a new build or redeploy.

Visualize and edit any properties, fields, structs, or arrays of any component.

Call methods and add components at runtime.

Inspect and tweak static classes in your codebase, effortlessly adjusting settings like Quality Settings or Render Settings in seconds.

View and edit materials, swap materials and shaders in real time.

Directly observe what's happening behind the scenes with the Remote Camera window—similar to the Editor's Scene View.

All these tools run directly from the Editor and require almost no setup.

[ Remote Hierarchy ]

  • View and edit your game scenes remotely.
  • Duplicate GameObjects, create new GameObjects or primitives, reparent, and delete GameObjects.
  • Search and Filter GameObjects by name or type.

[ Remote Inspector ]

  • Inspect and edit any GameObject. View and edit any field or property, just like in the Editor.
  • Move, scale, and rotate GameObjects.
  • View and edit serialized properties, fields, structs, arrays, and lists.
  • Filter properties and fields using the search bar.
  • Edit GameObject names, tags, and layers.
  • Change object references using drag-and-drop from the remote hierarchy.
  • Upload assets from your Editor project and assign to components and class fields.
  • Call any method and receive the return value.
  • Add or remove components.
  • View and edit ScriptableObjects.
  • View and edit materials, change materials, and swap shaders in real time. **
  • Upload a new shader or material instantly—no rebuild required.

[ Remote Camera ]

  • Visualize your game and navigate the scene as you would in the Editor’s Scene View, using keyboard and mouse controls.
  • Click any GameObject (with a collider) to highlight it in the remote hierarchy.
  • Anchor to any GameObject in the hierarchy.
  • Double-click a GameObject in the remote hierarchy to fly to it.
  • View FPS.

[ Static Window ]

  • Inspect and edit any static class properties or fields, and call static methods remotely.
  • Easily test runtime settings such as Quality and Render Settings.
  • Invoke methods, also from your own static classes (e.g., CheatsManager).

[ Remote Console ]

 Fetch remote player logs.

[Swap Shader Tool]

 Replaces all runtime instances of a shader with a new one.

Usage:

1 - Add 'RemoServer' Prefab to your main scene in your game.

( The prefab is located in Assets/Plugins/CapyTools/Remo/Prefabs/RemoServer.prefab )

2 - Build a Development Build*, Run your Player and wait for initialization.

3 - Open Window/Remote Runtime Editor/Remote Hierarchy, and select your device.

4 - Refresh and inspect your game.

_______________________________________________________________________

Full IL2CPP Support. Works on all major platforms, including mobile and consoles.*

Try the DEMO version allows you to test basic features and core functionality before purchasing the full version.

___________________________________________________________________

This Asset uses third party plugins under MIT and BSD 2-Clause "Simplified" License; Please see Third-Party Notices.txt file in package for details.

[GET THE DEMO]

WEBSITE - DOCUMENTATION - DISCORD

From the publisher's Asset Store listing.

Technical details

Full ILC2PP and Mono support.

Mobile and Console ready

Tested on Windows, IL2CPP ,Switch, Xbox One, PS4, PS5 and Android.

Supports from Unity 2022.3.11f to Unity 6000.3.*

(Version older or newer are not guaranteed to be supported)

Remo requires the official EditorCoroutines package from Unity to work. This should be installed automatically if not present.

*While most platforms have been tested, we recommend trying the DEMO first. If something doesn’t work in your environment, feel free to contact us—we’ll be happy to provide a fix for you.

___________________________________________________________________

LIMITATIONS:

Custom Editors are currently not supported. Members will be displayed similarly to the Debug Mode of the Inspector window.

This has the added benefit of allowing you to view and edit private members as well.

The DEMO version has limited features. The Inspector is read-only, but you can still inspect all values and toggle GameObjects and components.

To report a bug, ask for support or suggest a feature:

WEBSITE - DISCORD

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.23f1 Compatible Compatible Compatible Compatible

Supports from Unity 2022.3.11f to 6000.3.*.

As listed on the Asset Store.