Kinetic Tools provides powerful gravity and surface-snapping functionality to help you position objects naturally in your scenes.
Gravity Tool
- Simulate gravity for selected objects by holding a shortcut key
- Drag simulated objects with the mouse
- Adjust simulation parameters directly from a convenient Scene View overlay
Snap to Surface Tool
- Snap selected objects to visible surfaces by holding a shortcut key
- Supports an optional modifiers-only shortcut
- Enable "Orient to Surface Normal" mode to automatically rotate objects along surfaces
- Rotate objects using the mouse scroll wheel, based on the selected object’s and surface’s axes
- Multiple Depenetration Modes: offset objects from the surface using bounds, mesh collisions, or rigidbody-based simulation
Both Tools
- Fully integrated in the Scene View — no Play Mode required
- Require no Colliders or Rigidbodies
- Do not create unwanted objects or components in your scenes
- Work with Mesh Renderers, Skinned Mesh Renderers, and other object types via a fallback physics model
- Support Unity Terrains and Terrain Trees
- Undo & Animation recording support
- Work with multiple selected objects — either as individual bodies or as a combined object depending on Unity's Pivot/Center mode
Project-Specific Customization
- Control which objects are included in the physics scene using:
- Object names
- Layers
- Shaders
- Optional C# callback
- Limit tools distance for blazingly fast performance, even in scenes with a massive object count
- Customizable shortcuts
This package does not contain any Art assets
Most art from video and screenshots can be found in these free packages:
- Adventure Game Environment Pack | URP
- Unity Terrain - URP Demo Scene