Kinetic Tools - Object Placement & Gravity OFFICIAL SALE

Kinetic Tools provides powerful gravity and surface-snapping functionality to help you position objects naturally in your scenes.


Gravity Tool

  • Simulate gravity for selected objects by holding a shortcut key
  • Drag simulated objects with the mouse
  • Adjust simulation parameters directly from a convenient Scene View overlay

Snap to Surface Tool

  • Snap selected objects to visible surfaces by holding a shortcut key
  • Supports an optional modifiers-only shortcut
  • Enable "Orient to Surface Normal" mode to automatically rotate objects along surfaces
  • Rotate objects using the mouse scroll wheel, based on the selected object’s and surface’s axes
  • Multiple Depenetration Modes: offset objects from the surface using bounds, mesh collisions, or rigidbody-based simulation

Both Tools

  • Fully integrated in the Scene View — no Play Mode required
  • Require no Colliders or Rigidbodies
  • Do not create unwanted objects or components in your scenes
  • Work with Mesh Renderers, Skinned Mesh Renderers, and other object types via a fallback physics model
  • Support Unity Terrains and Terrain Trees
  • Undo & Animation recording support
  • Work with multiple selected objects — either as individual bodies or as a combined object depending on Unity's Pivot/Center mode

Project-Specific Customization

  • Control which objects are included in the physics scene using:
    • Object names
    • Layers
    • Shaders
    • Optional C# callback
  • Limit tools distance for blazingly fast performance, even in scenes with a massive object count
  • Customizable shortcuts

This package does not contain any Art assets

​Most art from video and screenshots can be found in these free packages:
- Adventure Game Environment Pack | URP​
- Unity Terrain - URP Demo Scene