2D Chasing Enemy AI – Platformer Follower with Smooth Animation & VFX View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.22 or later
Package size
147.4 MB
Files
93
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9
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2D Chasing Enemy AI – Platformer Follower with Smooth Animation & VFX

by Aether2D (opens in new tab)

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2D flying enemy AI with smooth animation, player chasing, death particles, ambient sound FX, and full kill system. URP & Built-in prefabs. C# scripts included.

Price $5.42

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Price history

Last 6 months

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Price history for 2D Chasing Enemy AI – Platformer Follower with Smooth Animation & VFX, 6 months Current $5.42; lowest $5.42; highest $5.42 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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2D Chasing Enemy AI – Platformer Follower with Smooth Animation & VFX screenshot 1

2D Chasing Enemy AI – Platformer Follower with Smooth Animation & VFX screenshot 1

About this asset

2D Chasing Enemy AI – Platformer Follower with Smooth Animation & VFX

This asset provides a fully animated 2D flying enemy AI designed for Unity platformer games. It includes intelligent auto-chasing behavior, allowing the enemy to follow the player once they enter a defined detection radius.

When idle, the enemy remains airborne and hovers in place. Once the player is detected, it begins moving smoothly toward them, flipping left or right depending on the player's position.

This system features a complete kill mechanic. If the player jumps on the enemy’s head, the enemy is destroyed with a death sound, a particle effect, and a bounce effect that propels the player upward. On the other hand, if the player touches the enemy’s body, it will damage or kill the player, depending on your game logic. These interactions are managed through two separate colliders: one on the head (for stomping and killing the enemy), and one on the body (for player collision/damage).

The asset is lightweight, clean, and ideal for Unity developers looking to add a responsive, visually polished, and script-ready enemy to their 2D game. All code is fully written in commented C#, and everything is ready for use in both URP and Built-in Render Pipelines.

Key Features :

Smart 2D enemy AI that detects and follows the player

Constant hovering animation with automatic direction flip

Two collider setup: head for stomp detection, body for player damage

Bounce mechanic: player is pushed upward after killing the enemy

Death effect: particles and audio triggered on enemy death

Ambient flying sound plays every few seconds for realism

Includes URP and Built-in enemy prefabs

Customizable parameters: speed, line of sight, bounce force, SFX, and particles

Clean C# scripts with comments for easy editing

Fully compatible with Unity 2021+ and tested on multiple screen resolutions

Licensing & Usage :

All content is licensed under Creative Commons CC0.

You’re free to use it in personal and commercial projects with no attribution required.

Credit is appreciated, but not required.

Resale or redistribution of the asset itself (as-is or bundled) is not allowed.

This enemy is part of an expanding 2D platformer asset collection.

For a complete game development solution, pair this with our other assets:

From the publisher's Asset Store listing.

Technical details

AI system

  • Auto-chasing behavior based on a customizable detection radius
  • Constant hovering when idle
  • Automatic left/right flipping to face the player

Collision and kill logic

  • Two colliders: one on the head (enemy can be killed), one on the body (damages the player)
  • Bounce mechanic: the player is pushed upward when jumping on the enemy’s head

Visuals and VFX

  • Smooth 2D flying animation with flip logic
  • Particle effect on enemy death

Audio

  • Looping ambient flying sound plays every few seconds
  • Death sound plays when the enemy is killed
  • Includes 4 background music tracks

All audio is third-party content under the Creative Commons CC0 license, free for use in commercial and non-commercial projects. See the included Third-Party Notices for more details.

Code and customization

  • Fully commented C# scripts
  • Parameters easily adjustable: speed, detection radius, bounce force, SFX, VFX
  • Everything is documented in 1 PDF

Render pipeline support

  • Prefabs provided for URP and Built-in Render Pipeline
  • Lightweight and performance-friendly

Additional content

  • Over 15 hand-drawn environment elements (500x500 to 3000x3000 resolution)
  • Included Free Game UI Pack with HUD elements like buttons and coin counters

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.22f1 Compatible Compatible Not listed

As listed on the Asset Store.