DECAL COLLIDER – Ultimate Runtime Mesh & Collision Decals View on Asset Store (opens in new tab)

Package details

Latest version
1.1.4
Last updated
First released
Unity version
2023.1.22 or later
Package size
23.0 MB
Files
43
Favorites
63
Views in the past week
15

Price tracking

Last checked
Tracked since
Lowest recorded
$4.99 on

Keywords

DECAL COLLIDER – Ultimate Runtime Mesh & Collision Decals

by Occlusionn (opens in new tab)

5.0 / 5 · 4 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 4
4 stars 0
3 stars 0
2 stars 0
1 star 0
  • Price drop

Decal Collider adds one-click projected decal mesh + physics collider generation with alpha trimming, live runtime updates, API control, and Built-in/URP/HDRP support

Discount -25% Previous price $9.99 Price $7.50

Get 25% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for DECAL COLLIDER – Ultimate Runtime Mesh & Collision Decals, 6 months Current $7.50; lowest $7.50; highest $7.50 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 8

DECAL COLLIDER – Ultimate Runtime Mesh & Collision Decals screenshot 1

DECAL COLLIDER – Ultimate Runtime Mesh & Collision Decals screenshot 1

About this asset

Decal Collider is a production-focused Unity tool for creating projected decals that include both a visual mesh and a matching physics collider, with strong support for runtime updates, Sprite/TMP workflows, and Built-in/URP/HDRP pipelines.

As projects grow, decal workflows can become fragile: projection gaps, invalid collider meshes, runtime sync issues on animated content, and heavy rebuild costs.

Decal Collider gives you a single, clean pipeline to keep decal visuals and physics consistent.

✨ Better visual-to-physics consistency

✨ Safer runtime behavior for complex meshes

✨ Faster iteration (project -> tweak -> rebuild -> test)

🛠️ How It Works

  • Scans source data (Mesh, SpriteRenderer, or TextMeshPro)
  • Projects decal geometry onto target surfaces (18+ directions)
  • Builds procedural decal mesh + matching collider
  • Applies optional alpha trimming/masking to keep only visible collision areas
  • Supports runtime/live updates with controlled rebuild frequency
  • Outputs detailed stats for optimization decisions

🎯 Projection + Collider in One Workflow

  • Generate visual decal mesh and physics collider together
  • Local/world projection control with multi-direction support
  • Triplanar and sphere-friendly projection options

🖼️ Sprite + TextMeshPro Support

  • Sprite swap/flip aware projection
  • Dynamic TMP source support with automatic refresh when content changes
  • Stable source detection during mode switches

🔄 Runtime Update System

  • Live update interval controls
  • Async rebuild API support to reduce frame spikes
  • Runtime-safe refresh path for frequently changing decals

🧬 Projection Mask Logic

  • Masks empty regions when rays partially hit surfaces
  • Keeps source fully visible when no hit occurs (void-safe fallback)

🧯 Physics Safety Layer

  • PhysX 5-safe mesh assignment path
  • Invalid/zero-volume mesh validation before collider apply
  • Safe fallback behavior to avoid collider cooking failures

📊 Stats + Analysis

  • Before/after mesh stats and timing data
  • Hit ratio and projection diagnostics
  • Inspector-side analysis for fast tuning

🧩 Performance Controls

  • Cache-friendly rebuild flow
  • Optional culling/visibility-based update reductions
  • Runtime behavior tuned for larger scenes

📚 API + Tooling

  • Public API for automation/integration
  • Hit callback hooks for gameplay effects
  • Editor tooling, presets, quick actions, and example scenes

📋 Requirements

  • Unity 2022.3 LTS or newer (recommended: Unity 6)
  • TextMeshPro for TMP-based decal sources
  • Works in both Editor and Runtime workflows

🌐 Render Pipelines

  • Built-in RP
  • URP
  • HDRP

💻 Supported Platforms

  • Editor: Windows / macOS / Linux
  • Runtime Builds: All Unity-supported platforms (PC / Mobile / Console)

🌍 Support & Community

  • Join our Discord for support, tips, and update announcements.
  • Full documentation included with a quick-start guide.

If Decal Collider improves your workflow, please consider leaving a review.

From the publisher's Asset Store listing.

Technical details

📦 Package Contents

  • DecalCollider Runtime Component (projection, procedural mesh build, matching collider generation)
  • DecalCollider.API (runtime control, async rebuild, hit callback hooks)
  • Inspector + Editor tooling (quick actions, projection controls, stats panel)
  • Pipeline auto-installer modules (idle-time setup, pipeline package import)
  • SpriteRenderer + TextMeshPro source integration
  • Alpha-mask trimming and projection masking systems
  • Example scenes/scripts for interaction and drag workflows
  • Documentation (quick-start + full reference)

✨ Key Features

  • One-click decal mesh + physics collider generation
  • 18+ projection directions (local and world space)
  • Alpha-trimmed collider area for cleaner physics contacts
  • Void-aware projection logic with safe no-hit fallback visibility
  • Live runtime updates for Sprite/TMP content changes
  • Async rebuild workflow to reduce frame spikes
  • PhysX 5-safe mesh assignment and invalid mesh guard checks
  • Silent Built-in/URP/HDRP auto-detection and package import
  • Real-time editor stats for mesh, ray, and performance feedback

📋 Requirements

  • Unity 2022.3 LTS or newer (recommended: Unity 6)
  • TextMeshPro required for TMP source workflows
  • Editor + Runtime supported

🌐 Render Pipelines

  • Built-in RP
  • URP
  • HDRP

💻 Supported Platforms

  • Editor: Windows / macOS / Linux
  • Runtime Builds: All Unity-supported platforms (PC / Mobile / Console)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.62f1 Compatible Compatible Compatible
2023.1.22f1 Compatible Compatible Compatible

As listed on the Asset Store.