Perfect Cone Cast 3D View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
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Unity version
6000.1.9 or later
Package size
27.2 MB
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Perfect Cone Cast 3D

by Vertigo Drop (opens in new tab)

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A full suite of 3D ConeCast tools that work right out of the box with one line of code.

Price $4.99

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Last 6 months

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Price history for Perfect Cone Cast 3D, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

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Perfect Cone Cast 3D screenshot 1

Perfect Cone Cast 3D screenshot 1

About this asset

Does your spaceship need real sensors? Do your security cameras or guards need to see? Does your wizard needs to cast ‘Cone Of Fire’? Or your Claymore Mine need to blast foes in only one direction?

From Vision Cones to DPS, Perfect ConeCast is here to save the day with easy implementation, and simple options that keep you fully in control.

🌋 Most ‘Cone Cast’ Solutions Are Terrible

Most aren’t even real cones. They simply fire a wide, scattershot, volley of Raycasts and call it a day. This simply ignores almost all of the area of the cone. So under real, fast-paced, game conditions they simply miss most of the things they’re aimed at. Even worse - randomised raycasts can hit things they shouldn’t -leading to massive frustration, and confusion.

Perfect isn’t like that.

🎉 Perfect is Different

Unlike other solutions Perfect’s ‘ConeCastAll()’returns EVERY target in actual, mathematically perfect, cone without a single Raycast. Allowing you to adjust the angle, the length, and even chop off the point to make your own Frustum! Perfect has options for every situation.

What’s that? You want to simulate eyes and cameras?

👁️ Perfect Makes Enemies That See Through Windows, But Not Walls

Get ready to hide behind objects while the guards hunt you down!

Weapons, cameras, and security forces come alive with Blockable Cone Casts that respect (or ignore) cover as you dictate. From cameras & sentries that see through glass to infrared sensors that don’t, ConeCast can make it work with one line of code.

Just one.

🏆 It’s That Easy

And if it isn’t? Not only are full instructions included, but the developer is on hand to help via direct email & the Unity Discussion Boards!

From the publisher's Asset Store listing.

Technical details

Perfect ConeCast contains the following core methods:

ConeCastAll()- Get everything in a cone of any size you like.

ConeCast() - A simple (lightweight) ConeCast suitable for cameras, Vision Cones, shotguns, sensors, and almost everything else you can imagine. Can be blocked by walls, yet can see through windows. Just specify the target layers, and blocking layers. ConeCast() will do the rest.

ConeCastEnhanced() - A ‘Next Level’ solution designed to see targets through other targets. Useful for explosions, cover-breaching weapons, sophisticated sensors, and much more. Demolishes the limits of ConeCast() to ensure anything is possible.

ObjectInCone() - A lightweight method ideal for mobile games that need to pre-check if a known object is under a specific spotlight or camera before Cone Casting.

DebugDrawConeCast()- Need a rough guide to your cone’s area? This will give you a practical idea ingame.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.1.9f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.