Crystal Save | Dialogue System by Pixel Crushers Save Module View on Asset Store (opens in new tab)

Package details

Latest version
1.0.8
Last updated
First released
Unity version
6000.5.2 or later
Package size
634 KB
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Crystal Save | Dialogue System by Pixel Crushers Save Module

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Drop-in Crystal Save module: instantly saves & restores all Pixel Crushers Dialogue System data, keeping conversations, Lua variables & quests intact across scenes and loads.

Price $15.00

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Price history

Last 6 months

USD
Price history for Crystal Save | Dialogue System by Pixel Crushers Save Module, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.0.8 released 17 Aug 2026 v1.0.8

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Crystal Save | Dialogue System by Pixel Crushers Save Module screenshot 1

Crystal Save | Dialogue System by Pixel Crushers Save Module screenshot 1

About this asset

⚙️🗨️ Crystal Save | Dialogue System Save Module

Plug-and-play persistence for Pixel Crushers Dialogue System

What it is

A zero-code bridge that folds every Dialogue System variable, quest, SimStatus entry and active conversation into Crystal Saves’s slot-based save files. One component, one click, and your dialogue trees survive scene loads, checkpoints and cloud sync flawlessly.

Why you’ll love it

  • Drop-in component – add Remember PixelCrushers DialogueSystem to your Dialogue Manager and hit Play.
  • Complete state capture – Lua vars, quest states, ConversationStateSaver data, indicator cooldowns… all wrapped in one MemoryPack payload.
  • Scene & conversation safe – ongoing conversations are auto-paused during load to prevent duplicate subtitles.
  • Raw-or-Text toggle – choose ultra-fast Raw Data or compact text saves; BinaryDataSerializer supported for tiny files.
  • Seamless with other modules – works alongside Crystal Saves’s Quest Machine, Game Creator 2, Stats, Inventory and your own custom SaveableComponents.
  • Unity 6 ready – uses Object.FindObjectsByType and other modern APIs.

Quick start

Installation Order:

A. Install Crystal Save

B. Install Dialogue System

C. Install Crystal Save | Dialogue System by Pixel Crushers Save Module

  1. Ensure a SaveManager prefab exists in your first scene (automatic when you import Crystal Save).
  2. Select the Dialogue Manager GameObject → Add Component → Crystal Save → Pixel Crushers → Dialogue System.
  3. (Optional) Tick Save Raw Data if you prefer faster binary saves.
  4. Call SaveManager.Instance.Save(slot) and Load(slot) from your UI or hot-keys – that’s it!

Package contents

  • Runtime bridge script (fully commented, extensible)
  • Mini demo scene that piggy-backs on the Dialogue System Demo

Perfect for

• Visual-novel devs who iterate quickly and hate broken saves

• RPG makers juggling dozens of Lua variables

• Any project already using Crystal Save and Pixel Crushers Dialogue System

Keep your branching stories intact—let Crystal Save do the heavy lifting while you write the next epic dialogue!

From the publisher's Asset Store listing.

Technical details

Requirements

  • Unity 6 LTS or newer
  • Crystal Save (base) v1.5+
  • Pixel Crushers Dialogue System 2.2+

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.5.2f1 Compatible Compatible Compatible Compatible

Requires Unity 2022.3 LTS or higher

As listed on the Asset Store.