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Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 6000.2.8 or later
- Package size
- 1.0 MB
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- 50
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- $11.19 on
Keywords
Pose Blender Pro
Multithreaded pose blending, look-at and IK for Unity. Give your characters natural upper-body motion - aiming, leaning, head tracking and layered poses - without cluttering your animator controller.
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Last 6 months
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Pose Blender Pro screenshot 1
About this asset
Pose Blender Pro adds responsive upper-body animation on top of your existing clips. Spine offsets, look-at tracking, layered poses and IK, all blended at runtime in Late Update - and all of it multithreaded, so a crowd of characters costs a fraction of the main thread.
In our 250-character test build, Multi-thread mode ran at 141 FPS versus 98 FPS single-threaded: 31% less frame time, with zero per-frame garbage.
Look Profiles
Create as many spine offset configurations as you need - "Relaxed", "Combat Ready", "Weapon Holding" - and switch or blend between them at runtime.
- Smooth blending between profiles, even when they use different bones
- Per-bone rotation limits for each spine segment, neck and head
- Auto-distribution keeps the total range at plus/minus 90 degrees
- No extra animator states or layers
Look-At System
Characters that actually look at things.
- Pick which bone drives the look direction
- Blends with your manual offsets, so you can fade look-at in and out without snapping
- Rotation spread naturally across the spine chain, not just the head
- Switch targets at runtime
Overlay Poses
Record a pose from any animation frame and layer it over your base animation.
- Unlimited overlay poses, each with its own blend weight
- Bone chains decide exactly which bones take part
- Smooth blend in and out from script
- Pose Recorder captures any frame of a clip, not just the first
IK Controller
- Two-bone solver with configurable iteration count (1-100)
- Humanoid limbs out of the box, manual bones for custom rigs
- Independent position and rotation weights per constraint
- Master weight blending over time
Camera Stabilizer
Keeps first- and third-person cameras steady while the spine offsets move, and follows the head without the jitter.
Editor Tools
- Character Setup window - from imported character to working setup in minutes
- Pose Recorder - capture poses visually, no code needed
- Bone Chain Creator - pick bones straight from the skeleton
- Live preview in edit mode, which restores your original pose when you switch it off
Sample Controller
A complete, modular demo character: movement, mouse look, first/third person camera, aiming down sights, reload and inspect animations. Production-quality code you can use, customise or learn from.
Perfect for
First-person shooters, third-person aiming and cover systems, dialogue scenes, cutscenes, vehicle occupants, and any crowd that needs to look alive.
What's included
- Pose Blender Pro, IK Controller and Camera Stabilizer components
- Editor tools: Character Setup, Pose Recorder Pro, Bone Chain Creator
- Complete sample character controller and demo scene
- PDF documentation and public API reference
Requirements
- Unity 6 (6000.3) or newer
- Burst package (com.unity.burst) - required
- The demo scene also uses the Input System, URP and TextMeshPro. The Pose Blender Pro components themselves work in any render pipeline.
From the publisher's Asset Store listing.
Technical details
Technical Details:
Pose Blender operates in Unity's Late Update phase, ensuring smooth integration after base animations. It includes:
- Pose Blender: Allows runtime blending between animation frames, offering manual adjustments for bone rotations and blend weights for refined control.
- IK Controller: Automates limb positioning through inverse kinematics, improving realism in interactions by synchronizing IK targets and hints to character animations.
- PoseRecorder: Captures animation poses instantly into reusable ScriptableObjects, simplifying asset management and pose reuse.
- Camera Stabilizer: Enhances visual fidelity by stabilizing the camera based on head and spine transforms, offering adjustable offsets for optimal tracking.
- Dependencies: None (self-contained editor extension)
- Includes: Demo scene, sample character, GitBook documentation, sample controller
DOES NOT INCLUDE ANIMATIONS.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.9f1 | Compatible | Compatible | Compatible | Compatible |
| 6000.2.8f1 | Compatible | Compatible | Compatible | Compatible |
Asset is build in URP, materials can be updated to your render pipeline by following Unity's guidelines. If you need any help, feel free to reach out on my Discord.
As listed on the Asset Store.