Fantasy Hero Creator-Modular 2D Character Creator

You need to purchase the spine software for commercial use in order to fully use this asset for commercial purposes.

Core Features

4 Races & Deep Customization

  • Races: Demon (2 skins), Elf (8 skins), Human (8 skins), Goblin (2 skins)
  • Facial Details: 5 eyebrows, 5 eyes, 4 facial features (including "None")
  • Hair System: 8 base styles × 8 colors (64 combinations)
  • Outfits & Weapons: 7 outfits, 28 weapons (7 bows, 7 daggers, 7 staffs, 7 swords)

360° Free-Aim Attack System

  • Dynamic Bone Control: The Spine bone AimPoint tracks targets in real-time (mouse or programmatic coordinates) for omnidirectional attacks.
  • Weapon Adaptability: Each weapon class (bow/dagger/staff/sword) includes a dedicated 360° attack animation (e.g., bow_attack_360°, sword_attack_360°).
  • Precision Sync: The AttackTime event marker embedded in animations triggers damage calculation or projectile spawning, perfect for bullet-hell and free-aim gameplay.

Complete Animation Logic

  • 1 combo demonstration (e.g., bow_attack_1+2Demonstration)Per Weapon Class:
    2 basic attacks (e.g., bow_attack1, bow_attack2)
    1 skill animation (e.g., bow_skill)
  • Unarmed Mode: Sheath weapon, movement, jumps, dodges, hurt, death animations.Dual-State System:
    Armed Mode: Draw weapon, movement, jumps, dodges, hurt, death animations.
  • Expressions: Happy, Surprised.

Developer-Friendly Design

  • Spine Event-Driven: Keyframe events (AttackTime, JumpStart, JumpTop, JumpEnd) ensure precise logic sync.