You need to purchase the spine software for commercial use in order to fully use this asset for commercial purposes.
Core Features
✅ 4 Races & Deep Customization
- Races: Demon (2 skins), Elf (8 skins), Human (8 skins), Goblin (2 skins)
- Facial Details: 5 eyebrows, 5 eyes, 4 facial features (including "None")
- Hair System: 8 base styles × 8 colors (64 combinations)
- Outfits & Weapons: 7 outfits, 28 weapons (7 bows, 7 daggers, 7 staffs, 7 swords)
✅ 360° Free-Aim Attack System
- Dynamic Bone Control: The Spine bone AimPoint tracks targets in real-time (mouse or programmatic coordinates) for omnidirectional attacks.
- Weapon Adaptability: Each weapon class (bow/dagger/staff/sword) includes a dedicated 360° attack animation (e.g., bow_attack_360°, sword_attack_360°).
- Precision Sync: The AttackTime event marker embedded in animations triggers damage calculation or projectile spawning, perfect for bullet-hell and free-aim gameplay.
✅ Complete Animation Logic
- 1 combo demonstration (e.g., bow_attack_1+2Demonstration)Per Weapon Class:
2 basic attacks (e.g., bow_attack1, bow_attack2)
1 skill animation (e.g., bow_skill)
- Unarmed Mode: Sheath weapon, movement, jumps, dodges, hurt, death animations.Dual-State System:
Armed Mode: Draw weapon, movement, jumps, dodges, hurt, death animations.
- Expressions: Happy, Surprised.
✅ Developer-Friendly Design
- Spine Event-Driven: Keyframe events (AttackTime, JumpStart, JumpTop, JumpEnd) ensure precise logic sync.