Stylized Hit Effects View on Asset Store (opens in new tab)

Package details

Latest version
2.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
7.6 MB
Files
115
Favorites
19
Views in the past week
34

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$15.00 on

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Stylized Hit Effects

by Hun0FX (opens in new tab)

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17 hand-drawn stylized hit effects in 9 elements for Built-in and URP.

Discount -50% Previous price $30.00 Price $15.00

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Price history

Last 6 months

USD
Price history for Stylized Hit Effects, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 2.0.0 released 8 Oct 2026 v2.0.0

Asset preview

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Stylized Hit Effects screenshot 1

Stylized Hit Effects screenshot 1

About this asset

17 hand-drawn, stylized (cartoon / anime) effects for Unity — Built-in and URP.

WHAT'S INSIDE

• Hit_01: 9 elemental impacts (neutral, fire, water, lightning, ice, poison, holy, nature, blood)

• Hit_02: 7 sharper impacts with a flash frame (fire, lightning, water, poison, holy, arcane, blood)

• Hit_03: a heavy blood impact

USE IT FOR

Hit feedback for melee and projectiles: place on the contact point, rotated to the attack direction.

READY TO USE

• Drag a prefab into the scene, or spawn it from code with one line: HunFX.Spawn(prefab, position, rotation)

• HunFXController: recolor, intensity, scale, tempo and per-layer visibility, per instance

• Demo scene with a capsule character: browse every effect and try the sliders

HAND-MADE

All effects, textures and meshes are made by hun0fx, a game VFX artist leading an effects team on a commercial anime-style RPG.

Want everything? The Stylized Combat VFX Mega Bundle has every hun0fx Unity pack plus 23 combo skills and 118 element variants (311 effects).

From the publisher's Asset Store listing.

Technical details

• 17 prefabs (17 hit)

• Unity 2022.3 LTS or newer · Built-in Render Pipeline and Universal Render Pipeline

• Shuriken particle systems with hun0fx particle shaders (`SH_HunFX_*`, work in both pipelines)

• Made for HDR + Bloom (threshold about 1). Without bloom, raise `intensity` a little

• HunFXController: recolor, intensity, scale, tempo and per-layer visibility, per instance (added by HunFX.Spawn where a prefab has none)

• `HunFX.Spawn(prefab, position, rotation, color, scale, tempo)`: one line to spawn, removed automatically when finished

• Demo scene (capsule character, basic shapes): browse with ← / →, replay with Space, live sliders

• No third-party assets or extra packages

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Not listed

As listed on the Asset Store.