Local LLMs - made easy View on Asset Store (opens in new tab)

Package details

Latest version
1.2.0
Last updated
First released
Unity version
6000.0.47 or later
Package size
20.4 MB
Files
30
Favorites
27
Views in the past week
63

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Local LLMs - made easy

by Nobodywho (opens in new tab)

1 rating, too few to average

Run powerful large-language models entirely on your player’s machine—no servers, no cloud fees, no compliance headaches.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Local LLMs - made easy, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Local LLMs - made easy video 1 (plays on the Asset Store)

About this asset

NobodyWho wraps the battle-tested llama.cpp runtime in a clean Unity-ready API, giving you:

  • Drop-in C# bindings – call chat, completion, or embedding functions from any script or add them as components directly in you scene.
  • GPU-accelerated inference – Vulkan (Windows/Linux) & Metal (macOS) back-ends for blazing-fast token generation.
  • Zero MLOps – every token is computed client-side, so you ship once and scale automatically.
  • Tiny footprint – lean native library - you bring your own model.
  • Open-source core – inspect, fork, and extend on GitHub.

Get started in minutes with the quick-start sample scene, or dive deeper in our docs.

Focus on the experience you’re building—NobodyWho handles the LLM heavy lifting.

Please help us by giving us a star on our Github

From the publisher's Asset Store listing.

Technical details

Key Features:

  • 🏃 Offline Characters
    • Generate dialogue, decisions, and narration entirely on-device.
  • ⚡ Blazing-Fast GPU Inference
    • Vulkan (Windows / Linux) and Metal (macOS) back-ends, with CPU fallback on older hardware.
  • 🔧 Two-Object Setup
    • Drop NobodyWhoModel and NobodyWhoChat into your scene, assign a model file and send a message - that is it.
  • 🎯 Built for Interactive Content
    • Perfect for NPC brains, branching stories, procedural quests, or chat-driven interaction.
  • 💻 Cross-Platform
    • One native library covers Windows, Linux, and macOS; build once, ship everywhere.
  • ⏩ Streaming Tokens
    • Words appear in real time
  • 📦 Tiny Footprint
    • ~20 MB native library—just add the model files you need.
  • 👩‍💻 Open-Source & Permissive
    • EUPL-licensed —fork, extend, or ship commercially without extra fees.
  • 🛠️ Sample Scene & Docs
    • Quick-start chat UI, code snippets, and a step-by-step install guide included.
  • 🦙 Powered by llama.cpp
    • Supports GGUF compatible models

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.47f1 Compatible Compatible Compatible Compatible

If you are running on some older CPU SIMD instruction sets you might encounter some issues. We have a fix for this on our github and are working on creating a way to get this to the asset store as well.

As listed on the Asset Store.