Ultimate Energy Shield (Interactive VFX, Shaders) 🛡️
> A Procedurally Animated, Sci-Fi Hexagon Force Field.
🌐 Try It Yourself!
---🔗 Check out our interactive WebGL demo.
✨ Energy Shield is a customizable, shader-based VFX asset with fully interactive touch, hit, and impact responses. It supports event triggers that can drive particle systems, text effects, animations — and/or anything else you hook in.
Built for Unity, it’s ideal for sci-fi games, combat systems, or stylized environments needing a powerful force field or defensive effect. Maybe even the most over-powered of all time...?
Open the demo 📦, hit play ▶️, and FIRE 🔥 some projectiles 🚀.
- It’s plug-and-play with deep control possible under the hood.
- The demo/example showcases what you can do with the prefab asset.
⚙️ Key Features:
✅ Real 3D Mesh (Hexagon-Pentagon Sphere)
- Each tile is individually addressable.
- GPU-animated tiles, rendered with custom opaque/transparent shaders.
- Dynamic per-tile highlighting and interaction.
✅ GPU-Driven Animation
- Tile reactions, glow, and wobble — fully GPU-powered.
- Shader handles animation, impact pulses, and distortion.
✅ Parameterized Shaders
- 50+ parameters exposed for real-time tweaking.
- Control colours, distortion/refraction, and tile offsets, and more!
✅ Modular Design
- Core prefab is modular for easy performance tuning.
- Toggle individual layers (e.g., distortion) as needed.
🎯 Who Is This For?
ANYONE who wants an energy shield,
> featuring procedural visuals and interactive feedback...
- Unity users exploring advanced shaders and mesh-based FX.
- Prototypers needing high-quality results with minimal setup.
- Gameplay developers building shields, barriers, and hit response systems.
- Tech artists working with GPU animation, distortion, and procedural effects.
💡 How It Works...
- Drop the prefab into your scene — you're done.
- Customize via shader parameters, script properties, etc.
📺 What's Included?
- ✅ A versatile 3D, tile/mesh energy shield prefab, ready for use.
- ✅ Powerful procedural shaders with 50+ adjustable parameters combined.
- ✅ Full source for scripting, triggers, and animation control/ranges.
- ✅ Comprehensive demo scene, showcasing things you can do.
Includes a bonus *.blend file example for the "Geo Mesh" in the demo.
- These are the exploding "spikes" of elongated hexagon-pentagon meshes, made with Geometry Nodes. This specific feature/part can be used as a live/in-place procedural *.blend file, but requires Blender to work with in Unity.