Ultimate Energy Shield (Interactive VFX, Shaders) OFFICIAL SALE

Ultimate Energy Shield (Interactive VFX, Shaders) 🛡️

> A Procedurally Animated, Sci-Fi Hexagon Force Field.


🌐 Try It Yourself!

---🔗 Check out our interactive WebGL demo.


Energy Shield is a customizable, shader-based VFX asset with fully interactive touch, hit, and impact responses. It supports event triggers that can drive particle systems, text effects, animations — and/or anything else you hook in.


Built for Unity, it’s ideal for sci-fi games, combat systems, or stylized environments needing a powerful force field or defensive effect. Maybe even the most over-powered of all time...?


Open the demo 📦, hit play ▶️, and FIRE 🔥 some projectiles 🚀.

  • It’s plug-and-play with deep control possible under the hood.
  • The demo/example showcases what you can do with the prefab asset.

⚙️ Key Features:


Real 3D Mesh (Hexagon-Pentagon Sphere)


  • Each tile is individually addressable.
  • GPU-animated tiles, rendered with custom opaque/transparent shaders.
  • Dynamic per-tile highlighting and interaction.

GPU-Driven Animation


  • Tile reactions, glow, and wobble — fully GPU-powered.
  • Shader handles animation, impact pulses, and distortion.

Parameterized Shaders


  • 50+ parameters exposed for real-time tweaking.
  • Control colours, distortion/refraction, and tile offsets, and more!

Modular Design


  • Core prefab is modular for easy performance tuning.
  • Toggle individual layers (e.g., distortion) as needed.

🎯 Who Is This For?


ANYONE who wants an energy shield,

> featuring procedural visuals and interactive feedback...


  • Unity users exploring advanced shaders and mesh-based FX.
  • Prototypers needing high-quality results with minimal setup.
  • Gameplay developers building shields, barriers, and hit response systems.
  • Tech artists working with GPU animation, distortion, and procedural effects.

💡 How It Works...


  • Drop the prefab into your sceneyou're done.
  • Customize via shader parameters, script properties, etc.

📺 What's Included?


  • A versatile 3D, tile/mesh energy shield prefab, ready for use.
  • Powerful procedural shaders with 50+ adjustable parameters combined.
  • Full source for scripting, triggers, and animation control/ranges.
  • Comprehensive demo scene, showcasing things you can do.

Includes a bonus *.blend file example for the "Geo Mesh" in the demo.


  • These are the exploding "spikes" of elongated hexagon-pentagon meshes, made with Geometry Nodes. This specific feature/part can be used as a live/in-place procedural *.blend file, but requires Blender to work with in Unity.