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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 6000.0.36 or later
- Package size
- 10.5 MB
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- 401
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Keywords
Ultimate Energy Shield (Interactive VFX, Shaders)
The ULTIMATE mesh-based 3D energy shield shader(s), +VFX!
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Price history
Last 6 months
USDAsset preview
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Ultimate Energy Shield (Interactive VFX, Shaders) video 1 (plays on the Asset Store)
About this asset
Ultimate Energy Shield (Interactive VFX, Shaders) π‘οΈ
> A Procedurally Animated, Sci-Fi Hexagon Force Field.
π Try It Yourself!
---π Check out our interactive WebGL demo.
β¨ Energy Shield is a customizable, shader-based VFX asset with fully interactive touch, hit, and impact responses for an exclusively spherical force field. It supports event triggers that can drive particle systems, text effects, animations β and/or anything else you hook in.
Built for Unity, itβs ideal for sci-fi games, combat systems, or stylized environments needing a powerful force field or defensive effect. Maybe even the most over-powered of all time...?
Open the demo π¦, hit play βΆοΈ, and FIRE π₯ some projectiles π.
- Itβs plug-and-play with deep control possible under the hood.
- The demo/example showcases what you can do with the prefab asset.
βοΈ Key Features:
β Real 3D Mesh (Hexagon-Pentagon Sphere)
- Each tile is individually addressable.
- GPU-animated tiles, rendered with custom opaque/transparent shaders.
- Dynamic per-tile highlighting and interaction.
β GPU-Driven Animation
- Tile reactions, glow, and wobble β fully GPU-powered.
- Custom shader(s) used for animations, impact pulses, and distortion.
β Parameterized Shaders
- 50+ parameters exposed for real-time tweaking.
- Control colours, distortion/refraction, tile offsets, and more!
β Modular Design
- Core prefab is modular for easy performance tuning.
- Toggle individual layers (e.g., distortion) as needed.
π― Who Is This For?
ANYONE who wants an energy shield,
> featuring procedural visuals and interactive feedback...
- Unity users exploring advanced shaders and mesh-based FX.
- Prototypers needing high-quality results with minimal setup.
- Gameplay developers building shields, barriers, and hit response systems.
- Tech artists working with GPU animation, distortion, and procedural effects.
π‘ How It Works...
- Drop the prefab into your scene β you're done.
- Customize via shader parameters, script properties, etc.
πΊ What's Included?
- β A versatile 3D, tile/mesh energy shield prefab, ready for use.
- β Powerful procedural shaders with 50+ adjustable parameters combined.
- β Full source for scripting, triggers, and animation control/ranges.
- β Comprehensive demo scene, showcasing things you can do.
Includes a bonus *.blend file example for the "Geo Mesh" in the demo.
- These are the exploding "spikes" of elongated hexagon-pentagon meshes, made with Geometry Nodes. This specific feature/part can be used as a live/in-place procedural *.blend file, but requires Blender to work with in Unity.
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.36f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.