* NEW VERSION 4 *
- Up to 45x faster compared to version 3!
- New Dual Grid support!
- Improved scene view painting!
- Completely rewritten from scratch!
TileWorldCreator V4 is a powerful, procedural 3D tile map system for Unity, designed for both procedural generation and manual painting. It features a non-destructive, layer-based workflow and supports both the efficient dualgrid system (requiring only 5 tiles) and the standard grid (14 tiles).
V4 has been rewritten from the ground up for performance, enabling large maps and fast tile instantiation with intelligent neighbor updates and draw call optimization. It also supports runtime generation via a simple API and includes a fully rebuilt, high-performance editor using UIToolkit.
⭐ TILESETS
Separately available tilesets:
⭐FEATURES
✔ Dual Grid Support
Build complete 3D tilemaps with just 5 tile types using the powerful dual grid system. TileWorldCreator supports both dual and standard grid layouts for maximum flexibility.
✔ Powerful Generators & Modifiers
Choose from a variety of built-in generators to shape your world—like Cellular Automata for organic islands or BSP Dungeon for structured labyrinths. Fine-tune your maps using rule-based modifiers to select, add, or subtract tiles. Want full control? You can even create custom generators and modifiers tailored to your project.
✔ Intuitive Scene View Painting
Paint directly in the scene view with a streamlined overlay UI. Easily switch between layers and combine manual painting with procedural generation for unmatched creative freedom.
✔ Pathfinding
Automatically generate natural-looking roads, rivers, or paths using the built-in pathfinding generator.
✔ Flexible Object Instantiation
Use object build layers to spawn prefabs directly onto your generated tilemaps. Perfect for placing props, structures, or gameplay elements. The orientation feature intelligently rotates objects based on neighboring tiles—ideal for bridges, ramps, and other direction-sensitive assets.
✔ Dynamic Tileset Overrides
The tileset override system lets you seamlessly swap one tile set for another—great for mixing styles, creating biome variations, or masking out tiles to replace them with custom objects. Combine with object layers for powerful hybrid designs.
✔ Runtime Generation & API
V4 has been completely rewritten for speed, enabling fast runtime tile map generation and modification. The lightweight API makes it simple to update individual cells and rebuild maps on the fly.
✔ Non-Destructive Layer-Based Workflow
Design your maps using blueprint layers made from generators and modifiers. Then, generate the final world with build layers that instantiate tiles. It’s fast, flexible, and non-destructive.
✔ Automatic Collision Mesh Generation
TileWorldCreator can automatically generate collision meshes based on your tilemap, with no extra setup.
✔ Draw Call Optimization with Tile Clustering
Thanks to tile cluster merging, TileWorldCreator dramatically reduces draw calls. Its smart update system ensures only affected neighbors are rebuilt, keeping performance high even with large maps.
✔ Extensive Sample Content
Jumpstart your project with ready-to-use sample scenes, tile presets, and URP-compatible shaders and materials—everything you need to get started right away.
NOTE ON URP
All samples and tile shaders are designed for the Universal Render Pipeline (URP). However, since they're created using Shader Graph, conversion to HDRP should be quite straight forward. TileWorldCreator itself works great on all Render Pipelines.