Low Poly Tools Bundle 2 OFFICIAL SALE

OVERVIEW

The Low Poly Tools Bundle 2 is for developers building stylized low poly Unity worlds who want the main environment layers to look right together from the start.


Assembling a scene from tools built by different studios means reconciling visual styles that were never designed for the same project. This bundle avoids that problem. All five tools share the same stylized, performance focused aesthetic, so the terrain, water, sky, and surfaces sit together naturally without extra work.


Buying the bundle gives you all five tools at about 10% off their combined individual price.


THE WORKFLOW

A complete low poly scene has terrain, water, sky, and surfaces. This bundle covers each layer with tools built for the same visual space.


Start with the terrain. Polaris Summit builds it as mesh based low poly geometry, sculpted and painted with brushes and splines, populated with GPU instanced vegetation. It is the scene foundation everything else sits in.


Add water. Poseidon places lakes, rivers, and seas into that terrain with wave animation, foam, and reflection styled to the same low poly look.


Set the sky. Jupiter wraps the scene in a lightweight procedural sky with animated clouds and a day-night cycle that ties the atmosphere to the terrain and water below.


Texture Graph adds surface texture authoring to the bundle - a node-based editor for creating and customizing the seamless textures that cover the whole scene.


Polaris Mini is there if your project starts from Unity Terrain. It converts existing terrain objects into optimized mesh prefabs that fit the same mesh based workflow as the rest of the bundle.


Each tool is self-contained and can be used independently. Together they give you one visual language across every layer of the scene.


POLARIS SUMMIT

Polaris Summit is the terrain tool in this bundle. It builds and edits mesh based low poly terrain for stylized games built for practical runtime performance.

  • Sculpt, paint, and detail terrain with around 20 brush types, stamp tools, and spline tools including an erosion simulator.
  • Render dense vegetation with a GPU instanced system including culling, LOD, billboards, and grass wind animation.
  • Manage multi-tile terrain grids with live preview, backup, and restore.

POSEIDON

Poseidon is the water tool in this bundle. It creates stylized low poly water bodies including seas, lakes, rivers, and streams.

  • Generate water using tileable planes, area shapes, splines, or custom meshes.
  • Render water with wave animation, foam at intersections and wave crests, planar reflection, refraction, and light absorption.
  • Support underwater and wet lens camera effects, VR single pass instanced rendering, and queryable water positions for buoyancy systems.

JUPITER

Jupiter is the sky tool in this bundle. It provides a lightweight procedural sky shader with a built-in day-night cycle for stylized scenes.

  • Set up sky atmosphere with a three-color gradient, up to two celestial bodies, and animated star layers.
  • Animate clouds with horizon, overhead, and detail cloud layers.
  • Drive day-night cycle transitions and bake static skies to cubemaps.

POLARIS MINI

Polaris Mini is the terrain conversion utility in this bundle. It converts Unity Terrain objects into optimized low poly mesh prefabs.

  • Generate mesh terrain with adaptive density, up to 4 LODs, holes support, and hard or smooth normals.
  • Output a prefab with renderer, material, collider, and LOD setup included.

RESOURCES


NOTE

Some art assets shown in screenshots or videos are not included in the package.