Final Skin Shader (SSS) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.27 or later
Package size
1.6 GB
Files
74
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Final Skin Shader (SSS)

by IL.ranch (opens in new tab)

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subsurface scattering HDRP skin shader.

Price $15.00

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Price history

Last 6 months

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Price history for Final Skin Shader (SSS), 6 months Current $15.00; lowest $7.50; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Final Skin Shader (SSS) screenshot 1

Final Skin Shader (SSS) screenshot 1

About this asset

!LIST OF MY ASSETS - CHECK IT OUT (multipage)

HDRP skin shader, subsurface scattering, specular, multi-layered detail maps, skin tone, multi normal, subsurface deep etc.

INSTALL skin shader STEP BY STEP

Specifications (Maps):

  • BaseMap0 - (sRGB) primary color texture (primary face color style);
  • BaseMap1 - (sRGB) cold-freeze like texture, adds color variations cold temperature-like;
  • BaseMap1Top - (sRGB) light-dark skin layer A;
  • BaseMap_Vars - (sRGB) light-dark skin layer B;
  • AdditMap - (non sRGB):

- red channel - subsurface deep;

- green channel - remove NormalMapGoos normal, add detailmap1 normal (black is active), IncreaseDryNormalsPolos - power;

- blue channel - minimize tiling detail maps ('DetailToSmall' float to adjust);

  • AdditMap2 - (non sRGB):

- red channel - remove 'MapGoosSpec' specular (black is active) (more specular);

- green channel - tone of skin (see demo enum 'FaceTone');

- blue channel - n/a;

  • NormalMapDefaultA - (normal) - normal map used for calm face;
  • NormalMapMorph - (normal) - normal map used for emotions;
  • NormalMapGoos - (normal) - detailed skin params 1 - goose bumps like;
  • MapGoosSpec - (non sRGB):

- red channel - specular for 'NormalMapGoos' map;

- green channel - n/a;

- blue channel - n/a;

  • DetailMap0 - (normal) - detailed skin params 2 - skin pores A;
  • DetailMap1 - (normal) - detailed skin params 3 - skin pores B;
  • SmoothMap0 - (non sRGB):

- red channel - global specular level;

- green channel - ambient occlusion;

- blue channel - specular mask A (switch lips speculars for example - see demo);

- alpha channel - specular mask B (switch lips speculars for example - see demo).

Specifications (Params):

  • most of correspond from texture maps (above);
  • IncreaseDryNormalsPupir - (float) - power for 'NormalMapGoos' map;
  • IncreaseDryNormalsPolos - (float) - power for 'DetailMap0', 'DetailMap1'.

HDRP.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.27f1 Not listed Not listed Compatible

As listed on the Asset Store.