HDRP skin shader, subsurface scattering, specular, multi-layered detail maps, skin tone, multi normal, subsurface deep etc.
INSTALL skin shader STEP BY STEP
Specifications (Maps):
- red channel - subsurface deep;
- green channel - remove NormalMapGoos normal, add detailmap1 normal (black is active), IncreaseDryNormalsPolos - power;
- blue channel - minimize tiling detail maps ('DetailToSmall' float to adjust);
- red channel - remove 'MapGoosSpec' specular (black is active) (more specular);
- green channel - tone of skin (see demo enum 'FaceTone');
- blue channel - n/a;
- red channel - specular for 'NormalMapGoos' map;
- green channel - n/a;
- blue channel - n/a;
- red channel - global specular level;
- green channel - ambient occlusion;
- blue channel - specular mask A (switch lips speculars for example - see demo);
- alpha channel - specular mask B (switch lips speculars for example - see demo).
Specifications (Params):
HDRP.