N-Slicer | Next-Gen Sprite Slicing Beyond 9-Slice OFFICIAL SALE

WebSite | Documentation


Description

Revolutionize the way you slice sprites in Unity with N-Slicer, the next-generation replacement for 9-Slicing. Whether you’re building dynamic UIs or stretching complex 2D artwork, N-Slicer lets you…

  • Slice to any N×M grid:

Say goodbye to the rigid 3×3 setup—define as many rows and columns as you need.

  • Control each cell independently:

Mark corners, edges or centers as fixed, stretchable on one axis, or fully scalable—no more distortions.

  • Drag-and-drop workflow:

Create an NSliceData asset in one click, then preview and tweak your grid live in the N-Slice Editor.

  • Seamless UI & 2D support:

Use the NSliceImage for uGUI canvases or NSliceSpriteRenderer on SpriteRenderers—one tool, every surface.

  • Zero code required:

All slicing is done via intuitive editor panels. For power users, a simple C# API hooks your slice data at runtime.

Perfect for UI panels, window frames, game objects, tables, closets—anything that needs to scale beautifully. Get started in seconds and deliver pixel-perfect results every time.

Ready to slice smarter? Add N-Slicer to your project and unlock total control over your sprite scaling!