Description
Revolutionize the way you slice sprites in Unity with N-Slicer, the next-generation replacement for 9-Slicing. Whether you’re building dynamic UIs or stretching complex 2D artwork, N-Slicer lets you…
Say goodbye to the rigid 3×3 setup—define as many rows and columns as you need.
Mark corners, edges or centers as fixed, stretchable on one axis, or fully scalable—no more distortions.
Create an NSliceData asset in one click, then preview and tweak your grid live in the N-Slice Editor.
Use the NSliceImage for uGUI canvases or NSliceSpriteRenderer on SpriteRenderers—one tool, every surface.
All slicing is done via intuitive editor panels. For power users, a simple C# API hooks your slice data at runtime.
Perfect for UI panels, window frames, game objects, tables, closets—anything that needs to scale beautifully. Get started in seconds and deliver pixel-perfect results every time.
Ready to slice smarter? Add N-Slicer to your project and unlock total control over your sprite scaling!