Pixel Monsters Bundle View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.36 or later
Package size
3.5 MB
Files
512
Favorites
47
Views in the past week
35

Price tracking

Last checked
Tracked since
Lowest recorded
$50.00 on

Keywords

Pixel Monsters Bundle

by Ismartal (opens in new tab)

No ratings yet

A total of 50 hand made pixel art monsters fully animated.

Price $100.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Pixel Monsters Bundle, 6 months Current $100.00; lowest $100.00; highest $100.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 7

Pixel Monsters Bundle screenshot 1

Pixel Monsters Bundle screenshot 1

About this asset

Prefabs and animations for each character ready for use.

The sprites were created with a base size of 32x32px for most creatures, but there is a wide variety of sizes depending on the creature or its animations.

All of them animated, with different animations depending on the character, attack, death, idle, each monster has its own animations.

The VFX sprites are also included, which enhance the impact of certain animations and attacks.

Watch the video to get a detailed view of each monster and their animations.

This pack includes 3 monster packs, Pixel Monsters Vol.1, Pixel Monsters Vol.2 and Pixel Monsters Vol.3

From the publisher's Asset Store listing.

Technical details

Texture and sprite dimensions (all sizes are in pixels):

Monster 1, 1240x136 - Cell size 40x34 

Monster 1 spikes, 48x16 - Cell size 16x16 

Monster 2, 688x230 - Cell size 43x46 

Monster 3, 976x158 - Cell size 61x37 

Monster 3 skull, 96x24 - Cell size 24x24 

Monster 4, 870x148 - Cell size 58x37 

Monster 5, 840x240 - Cell size 60x48 

Monster 5 web, 128x32 - Cell size 32x32 

Monster 5 brood, 396x125 - Cell size 33x25 

Monster 6, 1606x136 - Cell size 73x34 

Monster 7, 1444x236 - Cell size 76x59 

Monster 8, 950x92 - Cell size 50x23 

Monster 9, 700x110 - Cell size 35x55

Monster 10, 720x100 - Cell size 48x25

Monster 11, 770x144 - Cell size 70x36

Monster 12, 506x172 - Cell size 46x43

Monster 13, 1056x72 - Cell size 66x36

Monster 14, 671x230 - Cell size 61x46

Monster 15, 2400x186 - Cell size 75x62

Monster 16, 728x200 - Cell size 52x50

Monster 16 bullet, 102x11 - Cell size 17x11

Monster 17, 387x102 - Cell size 43x34

Monster 18, 1771x129 - Cell size 77x43

Monster 18 attackVFX, 880x50 - Cell size 88x25

Monster 19, 490x62 - Cell size 49x31

Monster 20, 804x126 - Cell size 67x42

Monster 21, 1200x300 - cell size 100x100

Monster 22, 1600x1500 - cell size 100x100

Monster 22 Projectile, 384x34 - cell size 64x34

Monster 23, 2048x764 - cell size 128x128

Monster 23 Projectile, 384x34 - cell size 64x34

Monster 24, 888x666 - cell size 74x74

Monster 25, 1200x500 - cell size 100x100

Monster 25 projectile, 42x9 - cell size 19x19

Monster 26, 1100x200 - cell size 100x100

Monster 26 Tentacle, 651x153 - cell size 93x153

Monster 26 Projectile, 19x19 - cell size 19x19

Monster 27 RollAttack, 720x132 - cell size 180x132

Monster 27 Dead, 1440x660 - cell size 180x132

Monster 27 Jump, 1440x396 - cell size 180x132

Monster 27 SpikeAttack, 1440x264 - cell size 180x132

Monster 27 Idle, 1440x528 - cell size 180x132

Monster 27 Walk, 1440x396 - cell size 180x132

Monster 27 dustVFX, 167x82 - cell size 167x82

Monster 27 Spike, 26x26 - cell size 26x26

Monster 28, 672x288 - cell size 96x96

Monster 28 Attack, 960x480 - cell size 96x96

Monster 28 Dead, 1056x288 - cell size 96x96

Monster 28 AttackVFX, 1800x400 - cell size 180x100

Monster 29, 864x480 - cell size 96x96

Monster 30, 2070x768 - cell size 138x96

Monster 31, 1024x384 - cell size 64x64

Monster 31 Projectile, 128x32 - cell size 32x32

Monster 32, 960x576 - cell size 160x96

Monster 33, 1248x480 - cell size 96x96

Monster 34, 1200x600 - cell size 100x100

Monster 34 Spike, 15x16 - cell size 15x16

Monster 35 Idle, 2800x600 - cell size 280x600

Monster 35 Hit, 1120x200 - cell size 280x600

Monster 35 Dead, 2800x1000 - cell size 280x600

Monster 35 Attack, 2800x600 - cell size 280x600

Monster 36 Hit, 875x170 - cell size 175x170

Monster 36 Dead, 1750x340 - cell size 175x170

Monster 36 Attack, 1750x510 - cell size 175x170

Monster 36 Idle, 1750x170 - cell size 175x170

Monster 36 AttackVFX, 1800x144 - cell size 360x36

Monster 37, 1792x512 - cell size 128x128

Monster 37 AttackVFX, 672x128 - cell size 112x64

Monster 37 Bullet, 16x16 - cell size 16x16

Monster 38, 2112x384 - cell size 96x96

Monster 39, 1728x672 - cell size 96x96

Monster 40, 960x576 - cell size 96x96

Monster 40 Projectile, 16x16 - cell size 16x16

Monster 41, 486x252 - cell size 81x84

Monster 41 appear, 1153x168 - cell size 81x84

Monster 41 disappear, 1053x168 - cell size 81x84

Monster 41 death, 810x168 - cell size 81x84

Monster 42, 912x290 - cell size 38x58

Monster 42 attackVFX, 618x84 - cell size 103x42

Monster 43, 378x92 - cell size 42x46

Monster 43 attackVFX, 594x141 - cell size 54x47

Monster 44 big, 812x256 - cell size 58x52

Monster 44 med, 770x255 - cell size 55x51

Monster 44 small, 490x160 - cell size 35x32

Monster 45, 928x208 - cell size 58x52

Monster 45 attackVFX, 492x76 - cell size 41x76

Monster 46, 552x364 - cell size 69x91

Monster 46 death, 996x128 - cell size 69x91

Monster 46 appear, 828x273 - cell size 69x91

Monster 46 attackVFX, 480x60 - cell size 60x60

Monster 47, 660x180 - cell size 60x36

Monster 48, 936x192 - cell size 52x48

Monster 48 projectile, 64x16 - cell size 16x16

Monster 49, 768x288 - cell size 96x96

Monster 49 death, 1344x192 - cell size 96x96

Monster 50, 924x345 - cell size 66x69

Monster 50 projectile, 240x15 - cell size 40x15

Monster 50 projectile impact, 484x39 - cell size 44x39

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.36f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.