View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2021.3.36 or later
- Package size
- 3.5 MB
- Files
- 512
- Favorites
- 47
- Views in the past week
- 35
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $50.00 on
Keywords
Pixel Monsters Bundle
A total of 50 hand made pixel art monsters fully animated.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 7
Pixel Monsters Bundle screenshot 1
About this asset
Prefabs and animations for each character ready for use.
The sprites were created with a base size of 32x32px for most creatures, but there is a wide variety of sizes depending on the creature or its animations.
All of them animated, with different animations depending on the character, attack, death, idle, each monster has its own animations.
The VFX sprites are also included, which enhance the impact of certain animations and attacks.
Watch the video to get a detailed view of each monster and their animations.
This pack includes 3 monster packs, Pixel Monsters Vol.1, Pixel Monsters Vol.2 and Pixel Monsters Vol.3
From the publisher's Asset Store listing.
Technical details
Texture and sprite dimensions (all sizes are in pixels):
Monster 1, 1240x136 - Cell size 40x34
Monster 1 spikes, 48x16 - Cell size 16x16
Monster 2, 688x230 - Cell size 43x46
Monster 3, 976x158 - Cell size 61x37
Monster 3 skull, 96x24 - Cell size 24x24
Monster 4, 870x148 - Cell size 58x37
Monster 5, 840x240 - Cell size 60x48
Monster 5 web, 128x32 - Cell size 32x32
Monster 5 brood, 396x125 - Cell size 33x25
Monster 6, 1606x136 - Cell size 73x34
Monster 7, 1444x236 - Cell size 76x59
Monster 8, 950x92 - Cell size 50x23
Monster 9, 700x110 - Cell size 35x55
Monster 10, 720x100 - Cell size 48x25
Monster 11, 770x144 - Cell size 70x36
Monster 12, 506x172 - Cell size 46x43
Monster 13, 1056x72 - Cell size 66x36
Monster 14, 671x230 - Cell size 61x46
Monster 15, 2400x186 - Cell size 75x62
Monster 16, 728x200 - Cell size 52x50
Monster 16 bullet, 102x11 - Cell size 17x11
Monster 17, 387x102 - Cell size 43x34
Monster 18, 1771x129 - Cell size 77x43
Monster 18 attackVFX, 880x50 - Cell size 88x25
Monster 19, 490x62 - Cell size 49x31
Monster 20, 804x126 - Cell size 67x42
Monster 21, 1200x300 - cell size 100x100
Monster 22, 1600x1500 - cell size 100x100
Monster 22 Projectile, 384x34 - cell size 64x34
Monster 23, 2048x764 - cell size 128x128
Monster 23 Projectile, 384x34 - cell size 64x34
Monster 24, 888x666 - cell size 74x74
Monster 25, 1200x500 - cell size 100x100
Monster 25 projectile, 42x9 - cell size 19x19
Monster 26, 1100x200 - cell size 100x100
Monster 26 Tentacle, 651x153 - cell size 93x153
Monster 26 Projectile, 19x19 - cell size 19x19
Monster 27 RollAttack, 720x132 - cell size 180x132
Monster 27 Dead, 1440x660 - cell size 180x132
Monster 27 Jump, 1440x396 - cell size 180x132
Monster 27 SpikeAttack, 1440x264 - cell size 180x132
Monster 27 Idle, 1440x528 - cell size 180x132
Monster 27 Walk, 1440x396 - cell size 180x132
Monster 27 dustVFX, 167x82 - cell size 167x82
Monster 27 Spike, 26x26 - cell size 26x26
Monster 28, 672x288 - cell size 96x96
Monster 28 Attack, 960x480 - cell size 96x96
Monster 28 Dead, 1056x288 - cell size 96x96
Monster 28 AttackVFX, 1800x400 - cell size 180x100
Monster 29, 864x480 - cell size 96x96
Monster 30, 2070x768 - cell size 138x96
Monster 31, 1024x384 - cell size 64x64
Monster 31 Projectile, 128x32 - cell size 32x32
Monster 32, 960x576 - cell size 160x96
Monster 33, 1248x480 - cell size 96x96
Monster 34, 1200x600 - cell size 100x100
Monster 34 Spike, 15x16 - cell size 15x16
Monster 35 Idle, 2800x600 - cell size 280x600
Monster 35 Hit, 1120x200 - cell size 280x600
Monster 35 Dead, 2800x1000 - cell size 280x600
Monster 35 Attack, 2800x600 - cell size 280x600
Monster 36 Hit, 875x170 - cell size 175x170
Monster 36 Dead, 1750x340 - cell size 175x170
Monster 36 Attack, 1750x510 - cell size 175x170
Monster 36 Idle, 1750x170 - cell size 175x170
Monster 36 AttackVFX, 1800x144 - cell size 360x36
Monster 37, 1792x512 - cell size 128x128
Monster 37 AttackVFX, 672x128 - cell size 112x64
Monster 37 Bullet, 16x16 - cell size 16x16
Monster 38, 2112x384 - cell size 96x96
Monster 39, 1728x672 - cell size 96x96
Monster 40, 960x576 - cell size 96x96
Monster 40 Projectile, 16x16 - cell size 16x16
Monster 41, 486x252 - cell size 81x84
Monster 41 appear, 1153x168 - cell size 81x84
Monster 41 disappear, 1053x168 - cell size 81x84
Monster 41 death, 810x168 - cell size 81x84
Monster 42, 912x290 - cell size 38x58
Monster 42 attackVFX, 618x84 - cell size 103x42
Monster 43, 378x92 - cell size 42x46
Monster 43 attackVFX, 594x141 - cell size 54x47
Monster 44 big, 812x256 - cell size 58x52
Monster 44 med, 770x255 - cell size 55x51
Monster 44 small, 490x160 - cell size 35x32
Monster 45, 928x208 - cell size 58x52
Monster 45 attackVFX, 492x76 - cell size 41x76
Monster 46, 552x364 - cell size 69x91
Monster 46 death, 996x128 - cell size 69x91
Monster 46 appear, 828x273 - cell size 69x91
Monster 46 attackVFX, 480x60 - cell size 60x60
Monster 47, 660x180 - cell size 60x36
Monster 48, 936x192 - cell size 52x48
Monster 48 projectile, 64x16 - cell size 16x16
Monster 49, 768x288 - cell size 96x96
Monster 49 death, 1344x192 - cell size 96x96
Monster 50, 924x345 - cell size 66x69
Monster 50 projectile, 240x15 - cell size 40x15
Monster 50 projectile impact, 484x39 - cell size 44x39
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.36f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.