The purpose of this package is to provide a versatile and extensible solution for creating inventories in Unity. Its design allows developers to quickly set up functional inventories while offering the flexibility to extend and adapt to custom use cases.
The framework supports a variety of inventory types, making it suitable for a wide range of games.
⚠️ Please Read Before Purchasing
This asset is designed with intermediate to advanced Unity developers in mind. While basic functionality can be achieved with a few drag-and-drop actions, a solid understanding of C# and Unity's UI Toolkit is expected to unlock its full potential. There is a learning curve in understanding the visual styling aspect and overall architecture of the system, which are key to fully customizing and extending the asset.
💡 Try Before You Buy
A free version is available, which may already meet your needs. It also serves as a hands-on preview of the asset's structure, workflow, and capabilities. We encourage you to explore it first to ensure the asset aligns with your project requirements and your level of understanding.
📦 What’s Included
The package comes with a set of inventory types, an item system and a collection of interactive demos showcasing the system's flexibility:
🧱 Core Inventory Types
🎮 Included Demos
These demos are not full games, but practical showcases of what can be built using the system:
✨The demos highlight key behaviors:
Additionally, demos implement several custom inventory types to demonstrate extensibility: