Flexible Tooltip System OFFICIAL SALE

📄 Official Documentation



Tooltip System is a powerful, customizable solution for displaying contextual UI elements across any Unity project. Whether you're building inventory UIs, strategy games, interactive tutorials, or data-rich overlays, this system gives you complete control over tooltip behavior, appearance, and positioning — all while staying cleanly decoupled from your game logic.


No coding is required for built-in functionality.


✨ Key Features:


🧩 Modular & Extensible Architecture

  • Use or extend the core ATooltipUI and ATooltipInformation classes to support any tooltip content: text, sprites, dynamic values, and more.
  • Plug in custom cursor position providers to support mouse, gamepad, or touch.
  • Easily assign different tooltip styles or prefabs for different objects or contexts.

🖱️ Smart Display Behavior

  • Follow cursor, stick to static positions, or require cursor to be stationary before showing.
  • Supports both global delay and per-tooltip delays for fine-tuned UX.
  • Tooltips continue to work while time is paused.

🎯 Positioning & Overflow Handling

  • Automatically flip alignment when a tooltip would overflow the screen.
  • Configure horizontal and vertical alignment, offsets, and screen clamping.
  • Optional padding and distance settings keep tooltips clean and readable.

🎨 Visual Customization

  • Fully compatible with TextMeshPro and Unity UI (Required for provided Presets).
  • Use Unity’s layout groups or animate with your own transitions.
  • Animate tooltips with smooth movement or snapping using customizable animation controllers.

📦 Built for Flexibility

  • Works with Screen Space Overlay, Screen Space Camera, and World Space canvases.
  • All tooltip components are extensible and source-based — no black boxes.

🛠 Ideal For

  • Inventory systems and item hovers
  • Strategy and simulation games
  • Tutorial systems with dynamic prompts
  • In-game UI overlays with contextual info
  • Developer tools or debug visualizations

💼 What's Included

  • Full C# source code – clean, extensible, no DLLs
  • Sample scenes and working tooltip setups
  • Customizable base components for tooltips, data, animation, and layout
  • Editor inspectors and tooltip object detectors with tabbed UI
  • Support for pooled and dynamically instantiated tooltip objects

📭 Support Ready: Have a question or need help? Reach out via Email or Discord.