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Package details
- Latest version
- 2.0.1-fri/rel
- Last updated
- First released
- Unity version
- 6000.0.31 or later
- Package size
- 308 KB
- Files
- 7
- Favorites
- 6
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $8.99 on
Keywords
SimpleWatch
- Price drop
Track runtime variables effortlessly with an easy to use GUI. Monitor any variable type in real-time with little-to-no setup. Perfect for debugging, prototyping, and building developer tools.
Discount -40%
Previous price
$19.99
Price $11.99
Get 40% off on Asset Store (opens in new tab)
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Price history
Last 6 months
USDAsset preview
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SimpleWatch screenshot 1
About this asset
Watch any variable type: int, bool, string, even delegates and get notified the moment they change.
Features:
- Track variables with a single line of code
- GUI window for real-time visual feedback
- Detects changes in value (including reassigned delegates)
- Removes variables that go out of scope or become null
- Works in play mode and persists across scenes
- Minimal memory, minimal footprint
- No setup, works on first call
- Great for debugging systems, state machines, or internal logic
Use Cases:
- Debug health, timers, flags, delegates
- Monitor internal variables during runtime
- Quickly verify game logic without breakpoints
- Build tooling around runtime variable monitoring
From the publisher's Asset Store listing.
Technical details
- Track variable changes at runtime with a single line of code
- Works with any value type: int, float, bool, string, delegate, etc.
- Automatic detection of value changes, no polling required
- Self-initializing: no GameObject setup needed
- Cleans up watched values that go null or out of scope
- Manual untracking supported via UnTrack()
- Lightweight and efficient, built for runtime use
- GUI interface
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.31f1 | Compatible | Compatible | Compatible | Compatible |
Unity 2021.3+ Compatible
As listed on the Asset Store.