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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.1.0 or later
- Package size
- 17.5 MB
- Files
- 460
- Favorites
- 39
- Views in the past week
- 27
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $21.00 on
Keywords
Stylized Critical Slash FX
Unleash high-impact slash effects with ease. Modular, stylized, and ready to customize — no code required.
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Price history
Last 6 months
USDAsset preview
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Stylized Critical Slash FX screenshot 1
About this asset
Stylized Critical Slash FX is a modular VFX asset pack featuring 136 high-quality slash effect meshes and a fully customizable Splash Shader. Built entirely with Shader Graph, it requires no handwritten code, making it easy to optimize and extend.
The Splash Shader supports screen-space UVs, dissolve, distortion, depth fade, face coloring, vertex offset, and more — all toggleable and mappable via particle custom data.
Ideal for action games, RPGs, and stylized visuals. Fully compatible with Unity’s URP and VFX workflows.
From the publisher's Asset Store listing.
Technical details
Render Pipeline: Supports both Built-in (Legacy) and URP (Universal Render Pipeline)
• Unity Version: Compatible with Unity 6.1
• Shader Type: Shader Graph only, no handwritten shaders
• Shader Features: Dissolve, Distortion, Depth Fade, Face Color, Vertex Offset, Gradient, Mask, and more
• Custom Data: Uses Custom Vertex Streams (UV1, UV2, Custom1, Custom2)
• Content Included:
• 146 stylized effect meshes
• 24 slash FX prefabs
• 2 hit FX prefabs
• 12 demo prefabs
• 1 customizable splash shader
• 42 high-resolution textures
• File Format: FBX (meshes), Shader Graph (.shadergraph), PNG (textures)
• Platform Support: Windows, macOS, WebGL
• VFX Tool Compatibility: Compatible with Unity’s Particle System
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.1.0f1 | Not listed | Compatible | Not listed |
⚠️ This asset is designed for the Universal Render Pipeline (URP) only.
It is built using Shader Graph, which may cause shader errors in the Built-in Render Pipeline.
To use this asset in the Built-in Render Pipeline, Shader Graph must be installed manually.
As listed on the Asset Store.