Simple Build System View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.0.24 or later
Package size
1.8 MB
Files
77
Favorites
14
Views in the past week
9

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$7.50 on

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Simple Build System

by Simple Salad (opens in new tab)

5.0 / 5 · 4 ratings

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Simple to use and easily customizable automatic build system.

Discount -20% Previous price $10.00 Price $7.99

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Price history

Last 6 months

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Price history for Simple Build System, 6 months Current $7.99; lowest $7.99; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Simple Build System screenshot 1

Simple Build System screenshot 1

About this asset

This 3D automated build system can take any mesh or terrain and add a grid to it. The grid can then be used to place buildings by the player. This tool is intended for either top down city builders or first person games with a building system.

Build area grid customization settings include:

  • Cell Size
  • Freeplace, flat, or complex build grid modes
  • Maximum angle to draw grid lines (and allow buildings to be placed)
  • Whether or not to visually show the grid
  • Grid Y offset
  • Build areas work as intended while being scaled, rotated, and nested/parented

Building customization settings include:

  • Size (how many cells it takes up (x, z)
  • Can rotate
  • Is a foundation built under the building on uneven ground
  • Can buildings be stacked on top of it

From the publisher's Asset Store listing.

Technical details

Key features:

  • grid creation on any mesh/terrain.
  • building on grids.
  • automatic foundations for buildings.
  • 3 grid types which effect grid creation and building:
    • free place: Buildings can be placed anywhere on the mesh.
    • flat: buildings are snapped into a grid pattern but always on the same y level (optionally added foundations).
    • complex: buildings are snapped into a grid pattern and follow the terrain height of the mesh/terrain.
  • Maximum angles for complex building so a building won't be placed on the edge of a cliff if you don't want it to.
  • Easy to make exclusion zones (parts within a mesh where the grid and therefore buildings will not be placed) by simply putting a collider on a complex building. Great for making water areas, forests, etc that you don't want to be buildable.
  • User friendly automatic building scaling. If a building is 2x2 grids in size, it will scale up or down depending on the grid size of a build area.

Whats in the box:

  • 2 Demo scene
  • 6 Object prefabs
  • 6 MonoBehaviour C# scripts
  • 2 Editor C# scripts
  • 1 ScriptableObject C# script
  • 5 Building object data examples
  • 1 Terrain data example
  • 6 Materials
  • 1 PNG Texture
  • 1 Shader
  • 1 Physics material
  • 39 fbx meshes

Link to external readme:

https://github.com/ThomasMarascia/SimpleCityBuilder

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.24f1 Compatible Compatible Compatible

As listed on the Asset Store.