Rigidbody Manager is a powerful Unity editor tool for managing complex Rigidbody settings from a single, streamlined interface. It organizes objects into Manager groups for fast access and bulk editing, dramatically reducing tuning time.
Save and load Settings Profiles to back up or swap configurations, and use Preset Profiles to control multiple Rigidbodies from a single source—perfect for scalable, design-driven development.
Batch editing tools let you Set, Multiply, or Offset values across groups for quick, safe experimentation.
Includes a full Runtime API with example implementations to bring all these features into your game logic.
Key Features
#IMPORTANT NOTE: This Asset only supports 3D Rigidbodies. 2D Rigidbodies will be available in a future update.
Platforms - Supports all runtime platforms.
Render-pipeline Support - Supports all rendering pipelines.
Source Code - All C# Source included.
Unity Version Support - 2021.3.45f1+ (working on latest Unity 6.1)
Useful Links
Discord Support (Feedback Welcome)