Rigidbody Manager View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2021.3.45 or later
Package size
639 KB
Files
56
Favorites
9
Views in the past week
3

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Rigidbody Manager

by BELOUDEST (opens in new tab)

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Rigidbody Manager is a powerful editor for mastering complex physics settings in one sleek UI. Save/load profiles and batch tools make precision tuning faster, smarter, and effortlessly repeatable.

Discount -29% Previous price $34.99 Price $24.99

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Price history

Last 6 months

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Price history for Rigidbody Manager, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

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Rigidbody Manager video 1

About this asset

Rigidbody Manager is a powerful Unity editor tool for managing complex Rigidbody settings from a single, streamlined interface. It organizes objects into Manager groups for fast access and bulk editing, dramatically reducing tuning time.

Save and load Settings Profiles to back up or swap configurations, and use Preset Profiles to control multiple Rigidbodies from a single source—perfect for scalable, design-driven development.

Batch editing tools let you Set, Multiply, or Offset values across groups for quick, safe experimentation.

Includes a full Runtime API with example implementations to bring all these features into your game logic.

NEW Update - RBM now supports 2D physics mode!

Key Features

  • Unified Interface – Manage all Rigidbody parameters from one clean, centralized editor.
  • Manager Groups – Organize Rigidbodies into logical groups for fast access and edits.
  • Component Inspector – Edit group parameters with the Manager Inspector as a secondary UI option.
  • Settings Profiles – Save and load full physics configurations for versioning or gameplay variation.
  • Preset Profiles – Apply shared tuning values across many Rigidbodies at once.
  • Batch Editing – Modify multiple objects with Set, Multiply, or Add offsets—perfect for quick iteration. Use Selections to target specific objects for batch operations.
  • Prefab Compatible – Use Rigidbody Manager on prefabs, with full support for runtime or editor-time instantiation.
  • Instance Support – Duplicate prefabs and Manager groups as unique instances via a robust UID system in the background. Profiles support multiple instance-specific configurations.
  • Runtime API – Expose all core features at runtime, with demo examples included.

Platforms - Supports all runtime platforms.

Render-pipeline Support - Supports all rendering pipelines.

Source Code - All C# Source included.

Unity Version Support - 2021.3.45f1+ (working on latest Unity 6.1)

Useful Links

Documentation

Discord Support (Feedback Welcome)

Issue Tracker

Video Tutorials

From the publisher's Asset Store listing.

Technical details

Supported OS - Support for all operating systems.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.45f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.