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Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 6000.0.38 or later
- Package size
- 114.6 MB
- Files
- 137
- Favorites
- 33
- Views in the past week
- 43
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $14.99 on
Keywords
Procedural Floating Island Generator
- Price drop
Create stunning procedural floating islands in seconds.
Lowest recorded price
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Procedural Floating Island Generator screenshot 1
About this asset
Stop sculpting floating islands by hand... and focus on your actual game.
Designing vertical sky realms is tedious. Sculpting the underside of floating islands, managing geometry, and placing them naturally takes hours of valuable development time.
Procedural Floating Island Generator turns those hours into seconds.
With a single click, generate production-ready floating islands with endless variety. Whether you need a single massive "hero" island for your RPG or an infinite field of debris for an arcade flight sim, this tool handles the math so you can focus on the gameplay.
🎮 WHY YOU NEED THIS:
- Zero "Blank Canvas" Syndrome: Generate a unique starting point instantly.
- Your Art Style, Your Rules: Low poly? Realistic? Stylized? The generator focuses on the mesh shape - you apply your own materials and textures to match your game’s aesthetic perfectly.
- Production Ready: Generates standard Unity meshes with colliders. Drag, drop, and start walking or flying immediately.
🚀 CORE FEATURES:
🎨 Infinite Variation Engine
You'll NEVER get the same island twice. Tweak over 20 parameters, including shape, extrusion, and noise. From massive flat-top mesas to jagged, dangerous spires.
👀 Real-Time Visualizer
Don't guess what the code will do. Use the custom Inspector tool to preview, tweak, and regenerate islands in real-time before you commit.
💾 One-Click Prefab Export
Happy with your island? Click "Save." The tool instantly creates a prefab with mesh and texture assets saved to your project, ready for reuse across scenes.
🛠️ Developer-First API
Need to generate levels at runtime? The API is fully documented and simple. Pass a position and a seed, and watch your world build itself.
📦 WHAT'S INSIDE:
- 7 Presets: Includes "Classic," "Snowy Colossus," "The Spire," and more to get you started instantly.
- Smart Placement Tool: Algorithms that help you place clusters of islands naturally without them overlapping or looking artificial.
- Full Source Code: 100% C# access. Learn from the code, extend it, or customize the generation logic to fit your specific needs.
- 3 Demo Scenes: Interactive Sandbox, Cinematic Showcase, and API usage examples.
Support & Contact:
Discord • Email
Technical disclosure: This tool is optimized for generating the structure of floating islands - specifically, the fascinating geometry of the underside and the general shape. The tops are generated relatively flat to ensure they are gameplay-friendly for character controllers and building placement. You can easily layer Unity Terrain or custom meshes on top for hills/mountains.
From the publisher's Asset Store listing.
Technical details
🪛 Tweakable procedural generation parameters:
- Seed
- Polygon Count
- Polygon Extrusion
- Mesh Rings
- Radius
- Top Height
- Bottom Depth
- Octaves (Horizontal)
- Persistance (Horizontal)
- Lacunarity (Horizontal)
- Noise Scale (Horizontal)
- Offset (Horizontal)
- Octaves (Vertical)
- Persistance (Vertical)
- Lacunarity (Vertical)
- Noise Scale (Vertical)
- Offset (Vertical)
- Top Regions (height, Color)
- Bottom Regions (height, Color)
- Material
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.6.2f1 | Compatible | Compatible | Compatible | Compatible |
| 6000.0.38f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.