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Package details
- Latest version
- 1.1.3
- Last updated
- First released
- Unity version
- 6000.0.29 or later
- Package size
- 1.9 MB
- Files
- 76
- Favorites
- 12
- Views in the past week
- 15
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- Lowest recorded
- $10.00 on
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- Search for window
- Search for window builder
- Search for building tools
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- Search for architecture
- Search for asset creator
- Search for custom window
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Modular builder suite
- Price drop
Design scalable, window prefabs directly in the Editor. Supports panel types, subdivisions, and Measurement Mode for precise scene placement. Editor-only, no coding required.
Lowest recorded price
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Price history
Last 6 months
USDAsset preview
1 / 5
Modular builder suite screenshot 1
About this asset
Modular Builder Suite is an Editor only Unity extension for designing, generating, and managing scalable windows and walls, no coding required. Sketch layouts quickly with clicks, or type exact lengths/angles when you want precision.
Three ways to work
1) Parametric Window Generator
Enter width, height, columns, rows, and mark each opening Fixed or Sash. Click Generate to create a complete window assembly (frame rubbers, glass, and auto-placed handle).
2) Measurement Mode (fit to an existing opening)
Model walls/openings however you like. In Measure Mode, click the four sides (inside faces) of an opening; the tool builds a window exactly to that opening and centers it to the wall’s thickness.
Requires colliders on the opening’s geometry.
3) Blueprint Mode (Beta)
Import a floor-plan image, trace walls by clicking each corner (clockwise or anti-clockwise), then trace where windows go. Click Generate to build walls, cut openings, and place the windows. After generation, a Window List appears in the Inspector for bulk edits (heights, names, settings).
Core features
- Click-to-trace walls, with optional typed lengths/angles for precision.
- Per-opening Fixed vs Sash, rows/columns, dimensions, and mullion setup.
- Material persistence: frame/glass materials remembered between sessions.
- Inspector list for batch tweaks and prefab save/update.
- Clean, edit-mode workflow. No runtime building layer.
Doors (current): Not yet included. Workaround—set sill height = 0 for a door-height opening; generate; then delete the window to leave the opening.
Support
Questions, feedback, or bug reports: [email protected]
From the publisher's Asset Store listing.
Technical details
- Editor-only workflow, no runtime code included
- Full UI built using Unity UI Toolkit (UXML and USS)
- Width, height, and depth inputs for precise control
- Vertical subdivision system with up to 10 columns
- Per-column horizontal subdivision with up to 10 adjustable row heights
- Lockable dimensions for accurate adjustments
- Supported panel types: Fixed, TopHung, SideHung
- Measurement Mode allows click-to-fit placement in wall openings
- Auto-generated frames, sashes, beads, and mullions
- Real-time scene updates while adjusting parameters
- Prefab output with organized hierarchy and reusable components
- Save and load complete window configurations
- Visual thumbnails and editable names for each created window
- All meshes generated in editor, saved only on prefab export
- Clean mesh asset management using prefab-named folders under
Assets/WindowBuilder/SavedMeshes/
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.29f1 | Compatible | Compatible | Compatible |
Modular Builder Suite is a Level Design tool for generating and managing prefab-ready modular windows inside the editor.
Compatible with:
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
No custom shader code or post-processing effects are used.
As listed on the Asset Store.