Ushi Arcade Car Physics Free View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.32 or later
Package size
546 KB
Files
31
Favorites
40
Views in the past week
54

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Ushi Arcade Car Physics Free

by UshiSoft (opens in new tab)

5.0 / 5 · 3 ratings

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This asset is a sample of Ushi Arcade Car Physics.

Price Free

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Price history

Last 6 months

USD
Price history for Ushi Arcade Car Physics Free, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Ushi Arcade Car Physics Free screenshot 1

Ushi Arcade Car Physics Free screenshot 1

About this asset

This asset is a sample of a small part of Ushi Arcade Car Physics. It is perfect for those who need a simple car behavior.

All source code is accessible. We do not make the source code secret by making it a dll, which is common in free versions. It is highly extensible and is suitable as a base for creating original car behavior.

The paid version of Ushi Arcade Car Physics comes with many times more scripts than this asset. It comes with a car controller with a gasoline-powered drivetrain, various cameras, AI, effects, and a wide variety of other scripts. If you like this asset, please consider purchasing the paid version.

From the publisher's Asset Store listing.

Technical details

The input uses the old Input Manager. To continue using it, you need to switch Project Settings > Player > Active Input Handling to Input Manager (Old). I plan to migrate to the Input System in the near future.

Because WheelCollider is not used, it cannot stay completely still on the slope. This is a problem with the physics engine and there is nothing that can be done about it. It is by design.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.32f1 Compatible Compatible Compatible Compatible

The demo scene is made with the built-in render pipeline, but the script itself does not have any dependencies on a specific render pipeline, so it can be used with any render pipeline.

As listed on the Asset Store.